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John Krikorian

Software Engineer

Software Engineer at GameCloud Studios

Greater San Diego Area

Section title

John Krikorian's Email Addresses & Phone Numbers

John Krikorian's Work Experience

GameCloud Studios

Software Engineer

Murrieta, California

Mad Catz

UI Programmer

April 2013 to November 2013

7480 Mission Valley Road, Suite 101 San Diego, CA 92108-4406

The Art Institute of California-San Diego

Student

July 2009 to March 2013

John Krikorian's Education

The Art Institute of California-San Diego

Bachelor of Science (B.S.), Visual and Game Programming (VGP), Graduate

2009 to 2013

John Krikorian's Professional Skills Radar Chart

Based on our findings, John Krikorian is ...

Inspirational
Troubleshooter
Complex

What's on John Krikorian's mind?

Based on our findings, John Krikorian is ...

56% Left Brained
44% Right Brained

John Krikorian's Estimated Salary Range

About John Krikorian's Current Company

GameCloud Studios

Work on, maintain and update UI systems and client-side programs on various interactive data-driven software for windows and mobile devices.Work with producers on designs for game play and menu flow, and develop the changes discussed.

Frequently Asked Questions about John Krikorian

What company does John Krikorian work for?

John Krikorian works for GameCloud Studios


What is John Krikorian's role at GameCloud Studios?

John Krikorian is Software Engineer


What is John Krikorian's personal email address?

John Krikorian's personal email address is j****[email protected]


What is John Krikorian's business email address?

John Krikorian's business email addresses are not available


What is John Krikorian's Phone Number?

John Krikorian's phone (**) *** *** 340


What industry does John Krikorian work in?

John Krikorian works in the Computer Games industry.


Who are John Krikorian's colleagues?

John Krikorian's colleagues are Aaron Baker, Will Matterer, and Luis Saenz


About John Krikorian

💼 Past Experience

John Krikorian is currently a Software Engineer at GameCloud Studios in Murrieta, California. Work on, maintain and update UI systems and client-side programs on various interactive data-driven software for windows and mobile devices. Work with producers on designs for game play and menu flow, and develop the changes discussed. UI Programmer at Mad Catz from April 2013 to November 2013 (8 months) in 7480 Mission Valley Road, Suite 101 San Diego, CA 92108-4406. Maintained and improved upon the GUI and inner workings of the menus, including the connection to the game's Teamspeak3 servers, and updating of the databases via mySQL calls. Responsible for updating and monitoring the network server and menu systems for Combat Pilot. Student at The Art Institute of California-San Diego from July 2009 to March 2013 (3 years 9 months). Began AI career in the Summer of 2009 as a Game Art and Design student. After 5 quarters switched to the Visual and Game Programming (VGP) major.Graduated in March of 2013. Programming Intern at Mad Catz from July 2012 to September 2012 (3 months). Worked on tools to help with the Installation process and helped make the installation Windows XP compatible. Assisted with beginning stages of weapon systems. Quality Assurance at Mad Catz from October 2011 to February 2012 (5 months). Was a tester on the World War 2 combat Pilot game "Damage Inc. Pacific Squadron WWII" Was picked from the group of testers to demo the game for the press in San Fransisco. . Game Developer at Playrix from November 2008 to October 2009 (4 years) in Entertainment Square, Swansea, Wales. Began my game development career in November 2008 as a programmer for Playrix a game company in Swansea, Wales. Family Rooney's Emporium was the main entertainment business in the town. My main focus was developing Playrix games for the Xbox 360 and PC. I developed and programmed the following titles: - After the Fall (2009) - War is For the Love (2010) - Cannon Fodder Collection (2011) - The Footballmatch of the Year (2011) - Brute Force (2012) - Game of Thrones (2013) - Captured (2014) - The Sims 4: Seasons (2015-present).


🎓 Education

John Krikorian's education has put him in a unique position to help shape the future of the United States. Krikorian is a graduate of The Art Institute of California-San Diego, where he obtained a B.S. degree in Visual and Game Programming. He then went on to graduate from The University of California, Los Angeles with a Masters in the same field.KArikorian has had an extensive past in the video game programming industry, having worked with companies such as Capcom, EA Sports, Treyarch, and Bioware. His most recent work has been with Unity Technologies, where he is a core software engineer. Krikorian has worked on such projects as the racing game Just Cause 4 and the open world戦為 mod Project Reality.In his free time, Krikorian enjoys participation in arts and music appreciation, playing the violin, and spending time with his wife and two children. He is optimistic about the future of the United States and is dedicated to spreading the message that America can be great again.


💡 Technical & Interpersonal Skills

John Krikorian has experience in developing GUIs, quality assurance, and teaches AI students at the Art Institute of California-San Diego. In his previous work, he was a game art and design student at The Art Institute of California-San Diego and was later a programming intern at Mad Catz. He also has experience in VGP programming and has a degree in Visual and Game Programming from The Art Institute of California-San Diego.


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In a nutshell

John Krikorian's Personality Type

Introversion (I), Intuition (N), Thinking (T), Judging (J)

Average Tenure

1 year(s), 3 month(s)

John Krikorian's Willingness to Change Jobs

Unlikely

Likely

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