Image of Fawzi Mesmar

Fawzi Mesmar

Creative Director @ enish, Inc.

Studio Director, Production and Design at King

Berlin, Berlin, Germany

Ranked #1,033 out of 20,660 for Creative Director in United States

Section title

Fawzi Mesmar's Email Addresses & Phone Numbers

Fawzi Mesmar's Work Experience

enish, Inc.

Creative Director

November 2014 to Present

Tokyo, Japan

Gameloft

Principal Game Designer

August 2011 to October 2014

New Zealand

ATLUS (Index Digital Media, Inc.)

Game Designer / Consultant

April 2011 to August 2011

Saudi Arabia

Fawzi Mesmar's Education

Al-Jami'ah Al-Urdunia

BSc Computer Science

2002 to 2007

Fawzi Mesmar's Professional Skills Radar Chart

Based on our findings, Fawzi Mesmar is ...

Private
Fun-loving
Strong sense of self

What's on Fawzi Mesmar's mind?

Based on our findings, Fawzi Mesmar is ...

54% Left Brained
46% Right Brained

Fawzi Mesmar's Estimated Salary Range

About Fawzi Mesmar's Current Company

enish, Inc.

Credited Titles: - Kim Kardashian Hollywood ミラミラ (Android/iOS) – Creative Director – Published by enish, Inc. - Colossus of the Millennium 千年の巨神 (Android/iOS) - Global Publishing Director - Published by enish, Inc. - My Happy Restaurant 3 ぼくのレストラン3 (Android/iOS) - Global Publishing Director - Published by enish, Inc Duties: - Take part in senior management review committee...

Frequently Asked Questions about Fawzi Mesmar

What company does Fawzi Mesmar work for?

Fawzi Mesmar works for enish, Inc.


What is Fawzi Mesmar's role at enish, Inc.?

Fawzi Mesmar is Creative Director


What is Fawzi Mesmar's personal email address?

Fawzi Mesmar's personal email address is f****[email protected]


What is Fawzi Mesmar's business email address?

Fawzi Mesmar's business email addresses are not available


What is Fawzi Mesmar's Phone Number?

Fawzi Mesmar's phone (**) *** *** 343


What industry does Fawzi Mesmar work in?

Fawzi Mesmar works in the Computer Games industry.


About Fawzi Mesmar

📖 Summary

A passionate game designer with over 12 years of experience in the industry, He has worked on multiple platforms (PC, Xbox360, XBLA, GBA, Facebook, iOS and Android). During the course of his career Fawzi has shipped over 15 games, many of them went to become big successes worldwide in many game development companies such as Gameloft, Atlus and Aranim to name a few. Recent releases include: Ice Age Adventures, My little pony Friendship is magic, Littlest Petshop, Wonder Zoo and Persona 3 Social all multimillion player hits. Fawzi is also a competitive gamer, he was a WCG (world Cyber games) 3rd place national finalist in STARCRAFT 2010, and 5th place national finalist in Super Street Fighter 4 Arcade Edition in 2012. To augment his creative career, Fawzi has co-written and published 17 comic books that went to become best sellers in the MENA region, with notable artists collaborating on those projects that previously published work with Marvel and DC comics labels. Fawzi is a certified member of IGDA since 2005. He was a speaker and panelist on NZGDC 2013 and NZGDC2014 and has given game design lectures in notable schools around the world such as AUT, SAE, Lifeway College and Media Design school. Fawzi also attended many world renowned exhibitions and conferences such as TGS, GDC, E3, PAX and more. Specialties: Video Game Design, Level Design, Documentation, Scripting, Department Management Skills, Adobe Creative Suit, Free hand 2D character design, Graphic design (webdesign, logo design, product image design, print design), 3Ds Max, Particle effects creation, VFX creation, Microsoft office, Microsoft project, Unity Engine, Trinigy Vision Game Engine, Unreal Game Engine, Ogre Game Engine, Music creation, Music Recording.Creative Director @ Credited Titles: - Kim Kardashian Hollywood ミラミラ (Android/iOS) – Creative Director – Published by enish, Inc. - Colossus of the Millennium 千年の巨神 (Android/iOS) - Global Publishing Director - Published by enish, Inc. - My Happy Restaurant 3 ぼくのレストラン3 (Android/iOS) - Global Publishing Director - Published by enish, Inc Duties: - Take part in senior management review committee that reviews internal products, development and milestones - Conceptual and in depth development of Video game products for the Japanese market - Familiarize design principles within the studio as well as introduce game designers to western methodologies of F2P design - Manage relationships and develop new opportunities with current partners. - Identify, target and acquire new business opportunities with gaming companies on a global scale. - Negotiate and implement contractual relationships, including deal terms, technological aspects, legal issues, design ..etc - Work in close cooperation with several internal departments including development, marketing, legal, finance and management. - Actively networking and exploring new areas of growth. - Managing the translations, cultural relevance and adapting games to global markets. - Create and modify game mechanics, concepts and documentations for existing projects as well as new IPS - Planning promotion with PDCA cycle. - Manage relationships with global partners of publishers and developers. - Research and development, hold presentations and seminars to insure the team is up to global standards at all times. - Represent the company in various world class game development exhibitions and conventions. From November 2014 to Present (1 year 2 months) Tokyo, JapanPrincipal Game Designer @ Credited Titles: • Ice Age Adventures (Android/iOS) – Principal / Lead Game Designer – Published by Gameloft • My little Pony (Android/iOS) – Principal / Lead Game Designer – Published by Gameloft • My littlest Pet Shop (Android/iOS) – Principal Game Designer – Published by Gameloft • Wonder Zoo (Android/iOS) – Principal Game Designer – Published by Gameloft • Pastry Paradise (Android/iOS) – Principal Game Designer – Published by Gameloft Duties: - Formalize the methods and techniques used by all game designers within the studio - Assisting management to annual performance reviews of game designers. - Conduct interviews for the recruitment of the Game Design team. - Active involvement in the mentoring and development of all new/junior/intern game designers - Conceptualization and in-depth development of games. - Documentation, script writing, level design, level scripting, data entry, game balancing, integration of multimedia elements. - Maintaining communication with different department leads - Maintain updated documentation of all design aspects for the project and game overall quality. - Develop prototypes and explore new game ideas, research and development, participate to market studies and propose new games. From August 2011 to October 2014 (3 years 3 months) New ZealandGame Designer / Consultant @ Credited Titles: • Persona 3 Social (Multiple Platforms) – Game Designer – Published by Index/ATLUS Ltd • MobiTown (Online Platform) – Consultant Duties:  Create, design and build game content.  Create and update detailed game design documents composed of functional, technical and artistic specifications.  Use company technology to create and/or modify game content and to ensure game play balance.  Handing over game designs to the development team and then monitor game progress to ensure quality and understanding (including teams overseas).  Design and implement game design crash courses for company potential candidates. From April 2011 to August 2011 (5 months) Saudi ArabiaLead Game designer/ Creative Director @ Credited Titles: • Happy Oasis (Facebook Platform)– Lead game designer / art director) – Published via Aranim online portal • Music Sultan (Facebook Platform)– Lead game designer / art director) – Published via Aranim online portal • Special Forces: Element Zero (Facebook Platform)– Lead game designer / art director) – Published via Aranim online portal • Tribe Wars (Facebook Platform) – Lead game designer/ art Director - Published via Aranim online portal • Men Of Honor series(9 Comic Books) – Writer/art director – Published by Aranim Media Factory • Special Forces series(6 Comic Books) – Writer/art Director – published by Aranim Media Factory • How to Draw series(2 Comic Books) – Writer/art Director – published by Aranim Media Factory Duties:  Create, design and build game content.  Create and update detailed game design documents composed of functional, technical and artistic specifications.  Use company technology to create and/or modify game content and to ensure game play balance.  Handing over game designs to the development team and then monitor game progress to ensure quality and understanding.  Writing game stories and scripts that span from background stories to in-game CG scripts.  Writing comic books stories and contents.  Art direction for company products which includes directing concept into production phase covering all aspects of Game development from art to programming. Including company publications, comic books and website. Website: www.aranim.com From April 2009 to April 2011 (2 years 1 month) Lead Game Designer @ Credited Titles: • CROSSROADS (PC/Xbox360 – Lead Game designer/Art director) – Published by Roundhouse Entertainment Canada • Lemurian (PC/XBLA – Lead Game Designer) - Preproduction • Street Poker Champion (PC – Art Director) – Published via Megons online Portal • Resqueue Hospital (PC – Art Director) – Published via Megons online portal • Pizza Company Advert game (Cell phones – Game Designer) – Local distribution Duties:  Create, design and build game content.  Create and update detailed game design documents composed of functional, technical and artistic specifications.  Use company technology to create and/or modify game content and to ensure game play balance.  Handing over game designs to the development team and then monitor game progress to ensure quality and understanding.  Writing game stories and scripts that span from background stories to in-game CG scripts.  Asserting that all delivered versions/patches of games are thoroughly play-tested, reporting all game changes back through the PR trackers and all bugs to the QA department.  Art direction for company products which includes directing concept into production phase covering all aspects of Game development from art to programming. Including company publications and website.  Managing and scheduling 2D, 3D and Design departments through out production. (20 employees)  Presenting the company in various world class gaming conferences including: Tokyo game show 2006, San Francisco Game Developers conference 2007, Tokyo game show 2007, Lyon Game Developers conference 2007 and San Francisco Game Developers conference 2008. Tasks included product presentation and networking. Website: www.nassons.com From November 2005 to April 2009 (3 years 6 months) Music Composer / Game Designer @ Credited Titles:  Phantoms ( GameBoy Advance – Music Composer) Duties:  Create Musical content for in-game levels and menus.  Use game boy advance S3M mod tracker for musical notation.  Use appropriate software to acquire clean samples from direct instruments.  Create and implement 2D game content From February 2003 to September 2005 (2 years 8 months) BSc, Computer Science @ Al-Jami'ah Al-Urdunia From 2002 to 2007 Fawzi Mesmar is skilled in: Game Design, Level Design, Documentation, Adobe Creative Suite, Freehand, Scripting, Particle Effects, Department Management, Graphic Design, Unity3D, Unreal Engine 3, Music, Adobe Freehand, Software Documentation, 3D Studio Max


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In a nutshell

Fawzi Mesmar's Personality Type

Introversion (I), Intuition (N), Feeling (F), Judging (J)

Average Tenure

2 year(s), 2 month(s)

Fawzi Mesmar's Willingness to Change Jobs

Unlikely

Likely

Open to opportunity?

There's 77% chance that Fawzi Mesmar is seeking for new opportunities

Fawzi Mesmar's Social Media Links

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