Generalist engineer with a passion for all types of programming. Built several engines and games in C++ for PC and mobile. Experienced in building a large scale game in Unity3D using C#. Has done extensive work in Lua scripts and the library's integration. Has worked on the Nintendo DS and the iPhone. Highly interested in learning as many facets of programming as possible to become as diverse and robust an engineer as I possibly can.
Specialties: Gameplay Systems. Graphics Programming. Engine Architecture. Network Programming. Art Integration. Problem Solving. Debugging. Optimization.
Gameplay Programmer @ Shipped Title:
The Last Of Us From December 2012 to Present (3 years 1 month) Indie Developer @ RedPipe Media is a small team of indie developers working in their spare time to make games and mobile utilities.
We are currently adding features to our functional multiplatform 2D/3D game engine as well as building prototypes using this engine.
Titles:
Wrap Time
Winter Wars From May 2009 to Present (6 years 8 months) Associate Programmer @ Support the team in all aspects of programming, including but not limited to:
General Systems
Gameplay
Networking
Art Integration
Graphics and Visuals
Build and Deployment
Performance Metrics and Optimization
Tools
Title:
Universal Monsters Online From January 2011 to November 2012 (1 year 11 months) San Francisco Bay AreaJunior Programmer @ Gameplay programming. From November 2010 to December 2010 (2 months) Programmer @ Generalist programmer with a focus on gameplay working on handheld devices.
Original Concept And Prototype:
IGF Mobile Finalist Async Corp.
Shipped Titles:
Backyard Sports: Sandlot Sluggers DS
Backyard Sports: Rookie Rush DS From October 2009 to November 2010 (1 year 2 months) Summer Intern @ Was responsible for the implementation of a minigame for a DS title.
Shipped Title:
Winx Club: Your Magic Universe From May 2008 to August 2008 (4 months) Project Chairman @ Worked on Flash back-ends for two educational projects including:
1) History teaching game.
2) Career exploration tool for helping a student discover what they would like their major to be. From May 2007 to August 2007 (4 months)
Real Time Interactive Simulation, Math, Graphics @ Digipen Institute of Technology From 2005 to 2009 Edward Pereira is skilled in: C#, C++, Lua, Objective-C, ActionScript, iPhone development, Unity3D, XNA, DirectX, HLSL, Gameplay Programming, Network Programming, Linear Algebra, iOS development, Game Programming
Websites:
http://www.edwardmpereira.com,
http://www.bigpoint.net