Image of Wayne Shea

Wayne Shea

Principal Software Engineer

Principal Software Engineer at RapidAI

San Francisco Bay Area

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Wayne Shea's Email Addresses & Phone Numbers

Wayne Shea's Work Experience

Constant Contact

Principal Software Engineer

August 2015 to February 2016

San Francisco Bay Area

Machine Zone, Inc.

Principal Engineer

February 2015 to August 2015

Palo Alto, CA

Zynga

Principal Software Engineer

September 2011 to February 2015

San Francisco

Wayne Shea's Education

The University of Hong Kong

B. Sc., Electrical Engineering

University of Southern California

M. Sc., Computer Engineering

Northeastern University

M. Sc., Computer Science

Wayne Shea's Professional Skills Radar Chart

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Based on our findings, Wayne Shea is ...

52% Left Brained
48% Right Brained

Wayne Shea's Estimated Salary Range

About Wayne Shea's Current Company

Constant Contact

- Architected and designed a framework for the client and server synchronization of Constant Contact user's marketing campaign document and contact data. Features included client side caching for offline support, optimal network usage, server side data update conflict detection and client side conflict resolution.- Made improvements in the Constant Contact iOS client to reach the rate of...

Frequently Asked Questions about Wayne Shea

What company does Wayne Shea work for?

Wayne Shea works for Constant Contact


What is Wayne Shea's role at Constant Contact?

Wayne Shea is Principal Software Engineer


What is Wayne Shea's personal email address?

Wayne Shea's personal email addresses are c****[email protected], and w****[email protected]


What is Wayne Shea's business email address?

Wayne Shea's business email addresses are not available


What is Wayne Shea's Phone Number?

Wayne Shea's phone (**) *** *** 107


What industry does Wayne Shea work in?

Wayne Shea works in the Computer Software industry.


About Wayne Shea

📖 Summary

Principal Software Engineer @ Constant Contact - Architected and designed a framework for the client and server synchronization of Constant Contact user's marketing campaign document and contact data. Features included client side caching for offline support, optimal network usage, server side data update conflict detection and client side conflict resolution.- Made improvements in the Constant Contact iOS client to reach the rate of 99.9% crash free users.OS and Languages: Mac OSX, Linux, iOS, Objective C, Swift, C/C++, PHP, scripting languagesTools: XCode, Jenkins, Charles Proxy From August 2015 to February 2016 (7 months) San Francisco Bay AreaPrincipal Engineer @ Machine Zone, Inc. • Architected, designed and implemented a Real Time Data Pipeline for collecting Game of War live statistics using Kafka, VoltDB and MySQL databases.• Created visualization software of the collected Real Time Data using HighCharts.OS and Languages: Linux, Mac OSX, iOS, PHP, Java, C/C++, JavascriptTools: PhpStorm, XCode, Jenkins From February 2015 to August 2015 (7 months) Palo Alto, CAPrincipal Software Engineer @ Zynga • Architected, designed, implemented the key client and server framework, streamlined the overall performance, memory utilizations of the Stampede Run iOS game.• Designed and implemented core components of the Zombie Swipeout game server, including auto, bot and suggested friends, Facebook friends, score leaderboard, push notifications, gifting, customer support integration, RISK API integration, experiments, publisher targeting, tracking.• Integrated Facebook iOS SDK, Casper installation tracking into the Zombie Swipeout iOS clients.• Conducted architectural review of the Zombie Swipeout game servers and resolved architectural/performance issues.• Worked with Release Engineering to create iOS QA/App Store builds on the Jenkins server and submitted the Running With Friends and Zombie Swipeout binaries to Apple for review and approval.• Analyzed the communication between the DreamZoo game client and DreamZoo servers, reduced the client load time from over 50 seconds to 15 seconds by optimizing the client initialization sequence.• Created scripts to analyze the DreamZoo game code and reduced the DreamZoo iOS client binary file size from above 20 Mbytes to under 12 Mbytes (at that time).OS and Languages: Linux, Mac OSX, iOS, PHP, Objective C, C/C++, shell scriptsTools: XCode, PhpStorm, Jenkins From September 2011 to February 2015 (3 years 6 months) San FranciscoTech Yahoo @ Yahoo! • Architect, design, implement and deploy a software platform that is high performance, fault tolerant, scalable, distributed and extensible for hosting web services and intelligent web applications.• Designed REST and SOAP based Webservice APIs, implemented work flow management capabilities, job dispatch/Invocation mechanisms and reliable messaging services of the software platform. • Designed and implemented tools to quantify and improve the end-to-end performance of Yahoo! mobile websites. • Conducted research and published the design guidelines that provides Yahoo! iPhone content developers competitive advantages in delivering high performance mobile websites. From September 2007 to September 2011 (4 years 1 month) Lead Software Engineer @ Access-Palmsource • Lead Developer for delivering the latest dynamic BREW embedded mobile web browser that meets the Sprint functional specifications (Version 4.2.2 and 5.0) for multiple phone manufacturers.• Engage in periodic technical reviews and discussions with Sprint representatives on the new features that will go into the future releases of the Sprint web browser requirement specifications.• Design and implement all the Sprint web browser requirements. Resolve any technical issues that are encountered during the product development and testing processes.• Created a reusable BREW embedded mobile web browser code base that can be customized and shared by other internal project teams.• Lead Developer for the Kyocera-VIVO-MOVILNET project. Successfully delivered a BREW based embedded mobile web browser for Kyocera that met the VIVO and MOVILNET requirements.• Interfaced with co-developers at Techfaith in China to jointly develop a BREW embedded mobile web browser for Kyocera. From November 2005 to September 2007 (1 year 11 months) Principal Software Engineer @ Openwave System • Developed mobile web browsing software for cellular phones from the world’s leading phone manufacturers, including Nokia, Sharp, LG, Sagem, Motorola, Samsung, Toshiba.• Responsible for the design and implementation of the core mobile web browsing system services, created the browser application development framework, multi-browsing window support, history navigation functionalities for the next generation Openwave Mobile Internet Browsers.• Developed Graphical User Interface, JPEG images rendering software, Data Download modules and Wireless Internet Applications for the Openwave Mobile Internet Browser.• Designed and implemented WML/XHTML language extensions for the Mobile Internet Browser.• Successfully developed the Openwave V6 and V7 Mobile Browser for Sharp’s handset, which won the Best Wireless Handset at the GSM conference. From May 2000 to November 2005 (5 years 7 months) Senior Imaging Design and Development Engineer @ Xerox Corporation • Developed Xerox proprietary computer graphics technologies, object oriented rendering techniques and multi-mode image compression software for the Digital Front End of a high speed multiprocessor color printing system.• Enhanced the Xerox Common Imager by implementing different imaging models and graphics functions used by the HP PCL, Adobe Postscript and Xerox Interpress interpreters.• Redesigned the Xerox Common Imager implementation from a single threaded architecture to a multi-threaded / multiprocessor architecture. From October 1997 to May 2000 (2 years 8 months) Senior Games Development Engineer @ Dreamworks Interactive • Implemented the game physics, real time interactive 3D computer graphics and character animations software for ‘The Lost World’ video game on the Sony PlayStation.• Developed tools and plug-ins to extract 3D models, textures, animations data created by artists using 3D Studio Max, Photoshop for the Playstation game engine. From October 1995 to October 1997 (2 years 1 month) Senior Software Engineer @ Sony ImageSoft • Developed 3D graphics software for a video game prototype on the Sony PlayStation.• Designed and implemented a 3D video game environment and objects layout tool using MFC.• Developed tools and plug-ins to extract 3D models, textures, animations data created by artists using Wavefront, Photoshop for the Playstation game engine. From October 1994 to October 1995 (1 year 1 month) Senior Member of the Programming Staff @ Xerox Corporation • Developed large-scale multi-threaded imaging software on the Unix platform.• Implemented Xerox patented mathematical algorithms for vector graphics and font rasterizations. From October 1990 to October 1994 (4 years 1 month) Principal Software Engineer @ RapidAI San Mateo, California, United StatesPrincipal Software Engineer @ Netskope - Developed data pipeline to support data ingestion and UI queries for visualization of real time and batch analytics using Apache Druid and Mongo.- Created, deployed and maintained multiple Druid clusters in Kubernetes using Helm.- Architected and designed orchestration software to perform live data migration of tenant databases in production from one Mongo cluster to another Mongo cluster without incurring down time.Technologies: Apache Druid, Kubernetes, HelmOS and Languages: Linux, Mac OSX, Python, Java, C/C++, AnsibleTools: Jenkins, Pycharm From February 2016 to June 2020 (4 years 5 months) Los Altos


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In a nutshell

Wayne Shea's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

2 year(s), 9 month(s)

Wayne Shea's Willingness to Change Jobs

Unlikely

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