I enjoy applying my creativity and industry experience to the field of video game design. Every day, I see the limitless potential that video games have as an entertainment medium, and I voraciously work to become an integral part of that creative process. I am a highly motivated self-starter who is filled with an unbridled determination to excel. I have been fortunate enough to design for five highly received AAA titles, and am looking to what the future holds.
Specialties: Level design, FPS design, Co-op game design, Combat tuning, Combat scenarios, Puzzle design, Platforming design, Design implementation, Block meshing / Whiteboxing, scripting, Gameplay balancing, RPG design, Board game design, Communication facilitation, Creative writing
Senior Level Designer @ From October 2014 to Present (1 year 3 months) San Francisco Bay AreaGame Designer @ Level designer on Battlefield: Hardline. Previous titles include Dead Space 3, Dead Space 3: Awakened, Dead Space 2, & Dead Space 2: Severed. From May 2010 to September 2014 (4 years 5 months) Associate Game Designer @ Level design, Design implementation, Combat scenario design. From January 2008 to February 2010 (2 years 2 months) Junior Designer @ Design for dialogue system, Level scripting, Design implementation From March 2007 to October 2007 (8 months) QA Tester @ From October 2006 to January 2007 (4 months)
Occidental College From 2001 to 2005 Warren Price is skilled in: Scripting, PS3, Game Design, Level Design, Game Development, Video Games