Software Engineer @ From July 2015 to Present (6 months) Software Engineer @ From July 2014 to July 2015 (1 year 1 month) iOS Software Developer @ iOS Apps and Frameworks From July 2013 to July 2014 (1 year 1 month) Cupertino, CAiOS Developer @ Developed and maintained iOS applications. My responsibilities included general application development, new
Software Engineer @ From July 2015 to Present (6 months) Software Engineer @ From July 2014 to July 2015 (1 year 1 month) iOS Software Developer @ iOS Apps and Frameworks From July 2013 to July 2014 (1 year 1 month) Cupertino, CAiOS Developer @ Developed and maintained iOS applications. My responsibilities included general application development, new feature implementation, communicating with and integrating solutions from 3rd parties, and participating in product design discussions. From October 2012 to July 2013 (10 months) San Francisco Bay AreaAudio Programming Tutor @ Introduced electronic musicians to audio programming for iOS and OS X. Taught students real time audio and MIDI programming through numerous examples using Core Audio, Core MIDI, PortAudio, PortMIDI, Csound, and the Csound API. Topics included DSP algorithm implementation and design, embedding Csound in music apps, MIDI message parsing, realtime audio displays using OpenGL ES 2.0, and audio file reading, writing, and processing. From June 2012 to December 2012 (7 months) Software Developer @ Provided contracting services for the design, implementation, and testing of music applications for iOS in C, C++, and Objective-C. Published csGrain to the iOS app store, whose revenue exceeded $10,000 within the first 3 months. csGrain was also featured by Apple upon its release and held a spot in the top ten music apps for a week. This application was also featured by many electronic music blogs, including Create Digital Music.
Worked as part of a small team consisting of a project manager and graphic designer. Implemented every part of the application, which involved developing real time audio processing algorithms, real time 3D graphics rendering, user interface design, audio file editing, and inter-application importing and exporting. Also worked as a sound designer by creating a collection of musical presets for the application. From October 2011 to October 2012 (1 year 1 month)
Bachelor of Music, Electronic Production and Design @ Berklee College of Music From 2009 to 2012 Azusa Pacific University From 2007 to 2008 Tommy Hass is skilled in: iOS Development, OS X Development, Core Audio, OpenGL ES, Csound, Music Production, Music, iOS development, OS X, Composition, Git
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