I am an animator and generalist with experience in high-personality character animation, cinematics, rigging, technical animation, video production, 2D animation, and multidisciplinary collaboration. I love a challenge and the opportunity to create work that is engaging and communicates well. Telling stories, crafting experience, and creating characters that are rich with personality are my passions. I work best
I am an animator and generalist with experience in high-personality character animation, cinematics, rigging, technical animation, video production, 2D animation, and multidisciplinary collaboration. I love a challenge and the opportunity to create work that is engaging and communicates well. Telling stories, crafting experience, and creating characters that are rich with personality are my passions. I work best when challenged, thrive on teamwork, and relish in the opportunity to build something new and unexpected, be it animated shorts, powerful gameplay moments and experiences, or visual sequences that communicate with an emotional impact. My experience at both a senior and lead level has taught me the value of good communication, planning, and vision. I seek to surround myself with other highly motivated and talented people, so that I may always learn, improve, and work together to create compelling content.
Lead Animator @ Animation team lead (also vfx for now), combat feature team owner, and lots of animation. From February 2015 to Present (11 months) Hamburg Area, GermanyAnimator @ Animating stuff again! From October 2014 to December 2014 (3 months) Santa Monica, CaliforniaCinematics Lead @ Creating cinematics for in-game and external marketing purposes. CG character and camera animation, 2D animation, storyboarding, and direction of efforts within our cinematics team, and a bunch of other awesome folks at the company, to create the best cinematics and videos possible. From July 2012 to October 2014 (2 years 4 months) Orange County, California AreaSenior Animator @ Character animation, in-game cinematics, collaborative content development. From October 2009 to July 2012 (2 years 10 months) Adjunct Professor @ taught Fundamentals of Game Art and Animation and Rigging for Games From January 2010 to June 2011 (1 year 6 months) Technical Animator @ Rigging and animation for unannounced MMO. From October 2008 to October 2009 (1 year 1 month) Production Animator @ In charge of character animation, rigging, and animation workflow. From January 2008 to September 2008 (9 months) Contract Animator @ Created 2D animated commercial and DVD packaging design. Output to digital files. From December 2007 to March 2008 (4 months) Contract Animator @ Created 2D animated commercial for product Monster Spray. Shown on Nickelodeon, Cartoon Network and select movie theaters. From October 2007 to November 2007 (2 months) Contract Animator @ Created 2D animated short The Leadership Secret of Gregory Goose. Output to DVD distributor and web. From May 2007 to September 2007 (5 months) Adjunct Professor @ Instructed Computer Animation I and 3D Modeling and Design for which I developed lesson plans, tutorials, lectures, animation rigs, and workshops. From September 2006 to March 2007 (7 months) 3D Artist @ Architectural Visualization From March 2005 to December 2006 (1 year 10 months) Research and Development @ Researched and advised on real-time character animation systems. From September 2005 to June 2006 (10 months)
BS and MS, Digital Media @ Drexel University From 2002 to 2008 Seth Kendall is skilled in: Character Animation, Rigging, Maya, Animation, 3D Studio Max, 3D animation, XSI, Time Management, Cross-functional Coordination, Computer Animation, Cinematics, Video Games, MMO, Gameplay, 3D Modeling, Computer Graphics, Storyboarding, Game Development