I am a software engineer and game developer. I have a strong base in computer science, and I enjoy writing clean, fast, easy-to-read, and easy-to-use code. I enjoy programming and consider myself proficient in many languages.
There is always more I can learn. I always aim to be sharpening my skills and mastering my trade. I love working with people, and I really enjoy helping people realize their potential.
Happy where I'm at, and loving what I do
Engineer @ Working on Physics. Gameplay, Tools, and Core Systems programming From October 2013 to Present (2 years 3 months) Software Development Engineer Intern @ I worked in Windows Engineering Systems and Compat team at Microsoft's main campus. As part of the Test Automation sub-team, my task was to translate a significant tool from C# into native C++. From June 2013 to September 2013 (4 months) Teacher's Assistant @ Grader for CS225 ( High-Level Programming III (Advanced C/C++) ) From March 2012 to June 2013 (1 year 4 months) Student Developer @ Working on Junior Game 'Core'.
Working on Particle Systems, Graphics, Messaging System, Input, AI, Debug Tools, Memory/Resource Management, Optimization From January 2012 to June 2013 (1 year 6 months)
Bachelor of Science, CSRTIS @ Digipen Institute of Technology From 2010 to 2014 Associates, Arts and Sciences @ Bellevue Community College From 2008 to 2010 Robert V. is skilled in: C++, C, Visual C++, x86 Assembly, Game Development, DirectX, OpenGL, Generic Programming, Windows Programming, Linear Algebra, Data Structures, Graph Algorithms, Search Algorithms, Computer Graphics, Optimization
Websites:
http://www.robertvankelly.com/