Image of Mauricio Gomez

Mauricio Gomez

Angel Investor

Senior Software Engineer at Uber ATG

San Francisco Bay Area

Section title

Mauricio Gomez's Email Addresses & Phone Numbers

Mauricio Gomez's Work Experience

Bukue Inc

Angel Investor

San Francisco Bay Area

Bukue Inc

Tech Advisor

San Francisco Bay Area

Chan Zuckerberg Initiative

Senior Software Engineer

2017 to 2018

San Francisco Bay Area

Mauricio Gomez's Education

The University of New Mexico

Masters in Science, Computer Engineering

Tecnológico de Monterrey

Bachelors in Science, Computer Science

Eunoia Animation School

3D Animation, Animation

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Mauricio Gomez's Estimated Salary Range

About Mauricio Gomez's Current Company

Bukue Inc

In the last few years, I have made several investments in some extremely cool early-stage companies.The companies I have invested are in diverse industries like: * Robotics * Aerospace * Electrical vehicles * Virtual reality * Sustainable food production through steam cells * Wireless charging * Mapping/navigation * Drugs and medical devices * Medical data management *...

Frequently Asked Questions about Mauricio Gomez

What company does Mauricio Gomez work for?

Mauricio Gomez works for Bukue Inc

What is Mauricio Gomez's role at Bukue Inc?

Mauricio Gomez is Angel Investor

What is Mauricio Gomez's personal email address?

Mauricio Gomez's personal email address is ma****[email protected]

What is Mauricio Gomez's business email address?

Mauricio Gomez's business email address is m****[email protected]

What is Mauricio Gomez's Phone Number?

Mauricio Gomez's phone (**) *** *** 379

What industry does Mauricio Gomez work in?

Mauricio Gomez works in the Computer Software industry.

Who are Mauricio Gomez's colleagues?

Mauricio Gomez's colleagues are Curt Hu, Olga Chotinun, Gary Greenberg, Adam Lessen, Wayne Cunningham, Ethan Plummer, John O'Connor, Xiaoxiang R., Shan Aminzadeh, and Dahee Lee

About Mauricio Gomez

📖 Summary

Angel Investor @ Bukue Inc In the last few years, I have made several investments in some extremely cool early-stage companies.The companies I have invested are in diverse industries like: * Robotics * Aerospace * Electrical vehicles * Virtual reality * Sustainable food production through steam cells * Wireless charging * Mapping/navigation * Drugs and medical devices * Medical data management * Media * Human resources managementIn geographies concentrated in Asia, US and Latin America.If you are working on something cool feel free to reach out! San Francisco Bay AreaTech Advisor @ Bukue Inc During the last years I have been providing support and advise to small start ups to help them grow their organizations and prepare them for the challenges they will be facing in the future. I have helped companies in industries like:* Human resources management* Point of sale system* Agricultural intelligence San Francisco Bay AreaSenior Software Engineer @ Chan Zuckerberg Initiative Worked in the Learning Platform team (* AWS configuration and automation. * Heroku automation. * Circle CI setup and maintainance. * Lots performance improvements for our main app across the whole stack. From 2017 to 2018 (1 year) San Francisco Bay AreaSenior Software Engineer @ Groupon Full Stack Engineer for Breadcrumb by Groupon, a highly specialized point of sale for high end restaurants. Implemented several applications across many teams using Ruby on Rails, JavaScript and Swift for iOS.Some of the projects I worked on are:* Management Console.* Reports.* Breadcrumb live (aka El Jefe) From 2013 to 2016 (3 years) San Francisco Bay AreaTechnical Director @ Walt Disney Animation Studios I helped making Academy Award movies like Frozen, Wreck It Ralph and Big Hero 6.I built a lot of tools to make artists jobs easier. I also added tons of utilities to our pipeline to improve its efficacy.This are some of the projects I worked on are:• Render Farm Metrics: A web based system to track, display and compare the render farm resource utilization.• Publish UI: A customizable and modal user interface for artist to submit their artwork to the main repository. This system uses different configuration files to decide which options or widgets to display according to different departments.• Snow Modeling Tool: A particle based painting tool to help artist to quickly paint snow over existing geometry with customizable parameters.• Develop, maintain and enhance the studio pipeline. From January 2012 to December 2013 (2 years) Burbank, CaliforniaResearch Assistant @ The University of New Mexico Research and development of high end Computer Graphics algorithms and applications, focus on human-computer interaction. • Haptic Rendering: I did a system that extracts scene geometry from a binocular image and uses it as an input to the Novint Falcon robot so people can touch virtual objects captured in the real world. My system also displays the geometry in a 3D space by using a stereoscopic display and creates novel point of views by using a real time motion capture system.• Interactive Techniques for Rendering in a Dome: We created a wrapper over the Open GL architecture to be able to render into multiple frame buffers to be projected in a half sphere dome. I created a simulator to be able to run your code without the need of specialized hardware.• Projective Texture Mapping: I combined the use of real time motion capture systems and projectors to be able to display interactive textures on people's bodies or objects they can interact with. Some examples are virtual t-shirt try on, virtual make-up and hand-held camera capture.• Route Maps Visualization. Used the Moire Patterns to multiplex information on printed route maps. From July 2009 to December 2011 (2 years 6 months) Albuquerque, New MexicoSoftware Engineer Graduate Intern @ Walt Disney Animation Studios • Beehive: I created a system that attaches at run time to the QT binaries on memory to log all user interface events.The system also included a data base component to aggregate data for various users and a chart displaying module to help users, artist and managers to better understand their tool utilization. From July 2011 to August 2011 (2 months) Burbank, CaliforniaSoftware Engineer Intern @ Aspen Avionics Implemented new functionalities and enhance previous features of the EFD 1000 Glass Cockpit. • Terrain rendering: Helped developing a memory and processor constrained technique to display the terrain. • Altitude guidance: Implemented the altitude guides and the 3D chevron render.• Terrain elements: Created an efficient algorithm to be able to render objects like other airplanes, airports, runways and obstacles on the ground. From May 2010 to July 2010 (3 months) Albuquerque, New MexicoAdvanced Technologies Group - Visualization @ Uber Lead on the 3D visualization suite for Robot Studio for our self-driving cars. Most of my work includes robotics visualizations using and React. From time to time, I also jump into the backend to address data transport performance issues.* Migration from three.js to* Binary buffers implementation* Scene graph support* XVIZ improvements (* Graph visualization San Francisco Bay AreaSenior Software Engineer @ GoDaddy Full Stack Engineer for the Online Store. Worked across the whole stack, from the backend, api and frontend. Most of my work is on Ruby on Rails and React.Some of the projects I worked on are:* API versioning* 3rd party services integration* Internationalization* New payment gateways integration From January 2016 to December 2017 (2 years) San Francisco Bay Area

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In a nutshell

Mauricio Gomez's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

1 year(s), 6 month(s)

Mauricio Gomez's Willingness to Change Jobs



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