I've been a designer for over 20 years. I'm currently responsible for the development and growth of a team of incredible designers at Palantir. Before this, I designed oscar-nominated software for Lucasfilm. I've worked on tools for realtime filmmaking, the interfaces of virtual worlds, and lots of good old-fashioned print and web.
Head of Design @ Responsible for design across the organization, from product to brand. Each day, I get to work with the best designers I've ever met, facing unique and awe-inspiring challenges for some of the world's most critical institutions. From October 2014 to Present (1 year 1 month) Palo Alto, CaliforniaProduct Design Lead @ Responsible for creating and growing a team of incredible product designers from two to twenty-five-plus people. Helped bring design to the foreground of Palantir's work and process. From August 2011 to October 2014 (3 years 3 months) Palo Alto, CADesigner, User Experience Group @ Product Design for software systems that empower some of the world's most creative and successful filmmakers. From July 2010 to August 2011 (1 year 2 months) San Francisco, CADesigner, Research and Development @ Product Design for ILM previsualization software. Used by directors, editors, and artists for various projects in film and television. Zviz was nominated for a 2012 Scientific and Technical Oscar by the Academy of Motion Picture Arts and Sciences. From May 2009 to July 2010 (1 year 3 months) San Francisco, CADesigner @ Interaction and interface design on a redesign of SecondLife. From December 2008 to May 2009 (6 months) San Francisco Bay AreaDesigner @ Experience design for Scion and Toyota. From February 2005 to December 2008 (3 years 11 months) Chicago, ILDesigner @ Design for Barclays, Morgan Stanley, Interface AR, Greenmaker, Hyperion, and Old Republic. From October 2002 to February 2005 (2 years 5 months) San Francisco Bay AreaDesigner, Founder @ Founding Partner, Creative director, and Designer for Target, Motorola, Morgan Stanley, McGraw-Hill, Interface AR, Re:Source Americas, Van Kampen Investments. Work featured in HOW, Core77, CommArts, Design Interact. From December 2000 to August 2002 (1 year 9 months) Greater Chicago AreaSenior Designer @ Design for AOL Time-Warner, USG, marchFIRST, Weber, Aetna, Mead Paper, Fox River Paper, and Potlatch Paper. From April 2000 to September 2000 (6 months) Greater Chicago AreaDesigner @ Design for print, and early interactive for record labels, clothing design for electronic music festivals and conferences, and early digital/web brochureware work for small businesses. From December 1994 to April 2000 (5 years 5 months) San Francisco Bay Area, Portland, Chicago
Autodidact, School of Hard Knocks Joshua Goldenberg is skilled in: Product Design, Information Design, User Experience, User Interface Design, Interaction Design, Information Architecture, Graphic Design, User Interface, Visual Design, Prototyping