Professional OS X / iOS Software Developer @ Independent iOS / OS X Software Developer
Technical Consultant @ IBM
Independent Software Professional @ Self
Bachelor's Degree, Math / Computer Sicence @
University of California, Los Angeles
Senior Software Engineer, Architect, Team Lead, and Manager of multiple, concurrent projects with core strengths in systems programming and C++ / OOP Frameworks, SDKs, and apps for multimedia on mobile, embedded systems. Proven track record with full life-cycle projects, coordinating with cross-functional efforts to deliver high quality, multi-disciplinary projects. Working with contributors up to senior management in
Senior Software Engineer, Architect, Team Lead, and Manager of multiple, concurrent projects with core strengths in systems programming and C++ / OOP Frameworks, SDKs, and apps for multimedia on mobile, embedded systems. Proven track record with full life-cycle projects, coordinating with cross-functional efforts to deliver high quality, multi-disciplinary projects. Working with contributors up to senior management in engineering, business development, marketing, customer relations, technical support, and QA, employing high-capacity multitasking, drilling down and laterally as necessary. Communicating across the company via a cultivated network, affords meeting effectively with customers, to understand usage needs for delivering revolutionary robust products. Focus on audio / video, and workflows that free creatives from high capitalization via value-driven systems. This enables them to do more at a fraction of the cost, leading to enhanced user experiences from more powerful creative tools. Eight co-patents evidence the teamwork-enabled contribution to object-oriented multimedia as a productive paradigm. Evolving skills (e.g. Swift) and paradigms (FP, mobile), and passive user intelligence.
Foster cross-functional teamwork by setting goals, lead by example, empowering others to deliver practical, timely solutions. Encourage creativity and transparency, with input to reach consensus.
Skills: C, C++, Obj-C, OOP, Patterns, SDKs, IDEs, debug, test, performance; UNIX, OS X (IOKit to AppKit), Windows. audio / video for desktop and mobile UI / Ux, embedded, bring up; full stack.
Professional OS X / iOS Software Developer @ From December 2011 to Present (3 years 11 months) San Francisco Bay AreaTechnical Consultant @ From May 2011 to November 2011 (7 months) IBM Research AlmadenIndependent Software Professional @ From February 2007 to April 2011 (4 years 3 months) San Francisco Bay AreaSr. Software Engineer IV @ From April 2003 to February 2007 (3 years 11 months) Sr. Software Engineer @ From June 2001 to March 2002 (10 months) palo alto, californiaSr Software Engineer / Computer Scientist II @ From March 1997 to February 2001 (4 years) Software Engineering Manager @ From May 1996 to February 1997 (10 months) Cupertino, CAMember Technical Staff @ From January 1996 to May 1996 (5 months) Mountain View, CAMedia Architect / Senior Software Engineer @ From February 1992 to January 1996 (4 years) Cupertino, CASoftware Engineer @ From November 1990 to January 1992 (1 year 3 months) Cupertino, CAAudio Software Engineer @ From October 1988 to November 1990 (2 years 2 months) san francisco, ca (-> novato)Audio Software Engineer @ From March 1986 to September 1986 (7 months) la jolla, caSoftware Engineer @ From June 1985 to March 1986 (10 months) cupertino, ca (palo alto)
Master's Degree @ University of California, Los Angeles From 1986 to 1988 Bachelor's Degree @ University of California, Los Angeles From 1981 to 1985 Jay Tobias is skilled in: C++, C, Unix, Teamwork, Objective-C, Mac OS X, SAN, Video Editing, Video Production, Audio Restoration, Knowledge Representation, Mentoring, Performance Analysis, Audio Editing, Audio Post Production, DSP, Cross-functional Team..., DVD, Embedded Software, Frameworks, OOP, File Systems, MIDI, Final Cut Pro, SDK, HAL, Cocoa, Real Time, iOS development, Digital Signal..., Locus, Distributed Systems, Kernel Debugging, Testing Practices, NUI, Piano Playing, Distributed File Systems, Project Management, Unit Testing, Device Drivers, User Experience, User Interface, Middleware, Algorithms, Multimedia, Patents, Multimedia Framework, Video, Prolog, Final Cut Studio
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