I am a User Experience Strategist and Design Lead with 20+ years of professional experience making things interactive. I spend my days consulting, teaching and writing about how to devise sustainable and innovative products and services for the web and mobile devices. I am a passionate, empirical and user-centered kind of person. I am actively looking for UX consulting, speaking engagements, and workshops facilitation opportunities worldwide.
Check out my new O'Reilly Media book called "UX Strategy: How to Devise Innovative Digital Products that People Want ". http://amzn.to/1J7qd34
User Experience Strategist @ Consulting for startups and enterprises on how to transform their business concepts into sustainable and innovative online experiences. We take founders and stakeholders all the way through the process from product definition and roadmaps to user experience design documentation and implementation. Clients served: Cisco Systems, City National Bank, Honda, TBWA\Chiat\Day, Sony, Book You Care (startup), TradeYa (startup) From January 2010 to Present (5 years 8 months) Greater Los Angeles AreaAdjunct Professor (User Experience Design and Strategy) @ Teach a graduate-level course called "User Experience Design and Strategy" for the Computer Science Department in the Viterbi School of Engineering. This course is a combination of contemporary methodologies culled from several disciplines including user research, product design, and business strategy. Topics include: competitive analysis and identification of marketplace opportunities, value innovation, rapid prototyping, customer discovery, and designing for conversion using metrics. By the conclusion of the course each student will be equipped with a strategic method to quickly and effectively launch a product or service online. From January 2015 to Present (8 months) Greater Los Angeles AreaAdjunct Professor (User Experience Design and Strategy) @ User Experience II
Teach the User Experience II course which helps user experience students get to a higher skill level by focusing on thinking strategically. Students will learn how to validate user research, conduct design experiments, define the product's scope, and improve usability. Other topics include designing for conversion, metrics that matter and learning how to work with cross-functional teams. Students develop a prototype for a digital product or service that demonstrates their strategic-thinking capabilities. From 2009 to June 2014 (5 years) Greater Los Angeles AreaUser Experience Strategist (Consultant) @ Created and socialized the vision and strategy for a platform that leveraged personal profiles and communities within the enterprise setting, based on business requirements and goals. From September 2010 to March 2012 (1 year 7 months) Experience Design Lead @ Provided a leadership role in key stages of research, product definition, and interaction design. Lead "Discovery" phases by conducting competitive audits, content audits, user research, & stakeholder interviews. Partnered with senior clients to determine business goals, feature requirements, project phasing, and success metrics
Clients served: ABC, Ascent Media, Dish, Disney, FX Networks, Kohler, and iVillage From February 2008 to July 2009 (1 year 6 months) Professor (User Experience Design) @ Taught an 11-week User Experience Design college course that covered the entire process including research, information architecture, and interaction design as applied to website development. From 2007 to 2009 (2 years) Senior User Experience Designer @ Worked within a team-oriented environment, creating conceptual blueprints for cutting-edge, motion-oriented 2' and 10' interfaces. Defined functionality, content, navigation, and interaction models through motion tests, wireframes, site-maps, user flows, flowcharts, storyboards, and functional specifications. Contributed to the development of mental models, nomenclature and taxonomies
Clients served: ABC, AOL, Oprah, South Park Studios, Target, Telemundo, and Turner Networks From April 2006 to February 2008 (1 year 11 months) Information Architect/Front-end Designer @ Developed user interfaces for dynamic content driven websites and portals. Created wireframes, mockups and design specifications that communicated the information and interaction design to the graphic designers. Provided expertise in the latest Web 2.0 technologies and current UI trends. Converted Photoshop compositions into fully optimized standards compliant XHTML and CSS layouts ready for seamless integration with ASP.net From August 2005 to March 2006 (8 months) DVD and Web Producer @ Collaborated with cross-functional teams to produce interactive menus and non-linear content on DVD. Designed and developed a promotional website and blog for a major poker tournament that is nationally syndicated on broadcast television. From January 2004 to July 2005 (1 year 7 months) Dot-Com CEO / Creative Director @ Pitched projects, spoke at conferences, and worked the press to promote the company in original ways. Directed and managed both an in-house and freelance staff on hundreds of interactive projects. Created nationally recognized industry firsts using rich-media technologies to convert old media branding into new media content. Wrote, produced, and directed the web-based episodic cartoon series turned animated feature film "CyberSlacker" produced entirely in Flash.
Clients served: Artisan Entertainment, Campbell Soup, Ericsson, HBO, Kraft, Miller Brewing Co., Miramax, MTV, New Line Cinema, Partnership for Drug Free America, Samsung, SonicNet, Sony Music, Tommy Hilfiger, World Opponent Network. From October 1997 to September 2002 (5 years) Professor (Electronic Publishing /Interface Design) @ Taught courses entitled “Electronic Publishing” and “Web-based Animation” for the Interactive Telecommunications Program at New York University. Lectured on the development process for design and creation low-bandwidth presentations, cartoons, and games using Macromedia Director and Flash for distribution on the Internet and for fixed-format media. From June 1993 to May 2000 (7 years) Greater New York City AreaCreative Director @ Produced and managed content integration, interface design, animation, and music for an on-line, web-based magazine (WORD.com). WORD received national recognition for design and cutting-edge programming. Also served as creative director of corporate website development. Supervised a staff of 5-10 full-time and freelance designers, animators, and programmers on a project-to-project basis. From January 1995 to March 1996 (1 year 3 months) Interface Designer @ Designed interfaces and simulations for prototypes of video-on-demand and video-conferencing services. From October 1993 to October 1994 (1 year 1 month) White Plains, NYInterface Designer @ Conceptualized and designed a video-on-demand prototype for a joint-venture interactive television experiment in Castro Valley, CA. Produced and designed the overall look and feel of the interface for a CDROM prototype presentation of the band Aerosmith by repurposing MTV rockumentary and music video footage into a non-linear structure From March 1993 to September 1993 (7 months) Greater New York City AreaInteractive Producer @ Designed, animated, and programmed the first commercially released interactive press kit (IPK) for Billy Idol’s Cyberpunk CD digipack. This worldwide promo (on floppy disk) included sequenced samples, digitized video, hypertext, and animation. From July 1992 to February 1993 (8 months)
Master's degree, Interactive Telecommunications @ New York University From 1988 to 1990 Bachelor's degree, Broadcast Communication Arts @ San Francisco State University From 1984 to 1988 Jaime Levy is skilled in: User Experience, Information Architecture, Interaction Design, User Interface Design, User-centered Design, Usability Testing, User Research, Business Strategy, Entrepreneurship, Rapid Prototyping, Creative Direction, Mobile Design, Start-ups, User Experience Design
Websites:
http://jlrinteractive.com,
http://en.wikipedia.org/wiki/Jaime_Levy,
http://userexperiencestrategy.com/