Sr. Manager Application Development
August 2018 to May 2019
Santa Clara, CA
Manager Software Engineering
January 2016 to August 2018
Staff Software Engineer
January 2013 to December 2015
Palo Alto, CA
Sr. Software Engineer
January 2012 to December 2012
San Francisco Bay Area
Dr. D Studios
Sr. Software Engineer
April 2011 to January 2012
Lead Software Engineer
September 2005 to April 2011
March 2004 to September 2005
Black Ops Entertainment
2003 to 2004
Santa Monica, CA
Director of Smart Diagnostic Systems
Palo Alto, California, United States
May 2019 to June 2020
Led Application Development across BYTON's digital products, with specific focus on cloud services, smart diagnostics, and factory integration teams who were tasked with developing software to predict, diagnose and resolve faults in BYTON products. Led Application Development across BYTON's digital products, with specific focus on cloud services, smart diagnostics, and factory integration teams who were tasked with developing software to predict, diagnose and resolve faults in BYTON products.
Sr. Manager Application Development @ BYTON Led Application Development across BYTON's digital products, with specific focus on cloud services, smart diagnostics, and factory integration teams who were tasked with developing software to predict, diagnose and resolve faults in BYTON products. From August 2018 to May 2019 (10 months) Santa Clara, CAManager Software Engineering @ Tesla Led mission critical development of advanced diagnostics ecosystem empowering manufacturing, service and root cause analysis teams to rapidly identify, diagnose and repair symptoms discovered in Tesla products at all phases of the product life cycle.• Launched and managed full-stack, data, embedded and validation teams totaling a peak of 22 members• Maintained 96% approval rating from team through Tesla 360 feedback system• Spearheaded transition from desktop to distributed cloud application and connected vehicle diagnostics• Ensured team was prepared and able to scale and support business critical tasks such as Model X and Model 3 launches From January 2016 to August 2018 (2 years 8 months) Palo AltoStaff Software Engineer @ Tesla Led software development and architecture for mission critical development of advanced diagnostics applications and services shared between manufacturing and service to quickly identity, diagnose and repair symptoms observed during the life cycle of Tesla products.* Architected and developed Python + Qt desktop application utilized for realtime communication with Tesla products* Architected and developed full-stack web application for diagnostic content management* Mentored team members on code quality, design principles and TDD practices From January 2013 to December 2015 (3 years) Palo Alto, CASr. Software Engineer @ Digital Domain Developed Python + Qt desktop application for digital asset management and data visualizationfor core studio pipeline used in movies such as Ironman 3, Maleficent, and Jack the GiantSlayer.• Created asset dependency tracker and visualizer to help artists resolve complicatedreference modeling in 3d software• Developed custom UI visualization widgets• Wrote training and best-practice guideline documents and focused on mentoring peers on Qt development From January 2012 to December 2012 (1 year) San Francisco Bay AreaSr. Software Engineer @ Dr. D Studios Developed custom web and desktop software for the Core Research and Development groupworking on the Happy Feet 2 film in Australia.• Improved performance of shot-finaling by 75% by multi-threading application andintroducing on-demand data collection• Developed open-source Python database object-relation mapping system From April 2011 to January 2012 (10 months) Sydney, AustraliaLead Software Engineer @ Blur Studio Led development of core pipeline software tools for Academy Award Nominated Blur Studio,focusing on artist efficiency software, digital asset management and production trackingsystems.• Hired, mentored and led team of 5 software engineers developing code in C/C++, Pythonand MAXScript• Improved overall efficiency of studio by breaking down inefficient approaches to businessproblems (bidding, scheduling, accounting) into data-driven visualizations and guides• Worked closely with CEO and CTO to rapidly prototype solutions and gain feedback fordevelopment team on direction of software solutions• Developed custom solution for embedding Python into 3dsMax which eventually was open-sourced and adopted by Autodesk directly into the product suite From September 2005 to April 2011 (5 years 8 months) Venice, CASoftware Engineer @ Legacy Interactive Developed custom tools for art department and collaborated with game engine team toconvert 3d assets to game-ready models.• Innovated solutions to map 3d space in 3dsMax to exportable splines within custom in-house game engine• Built 3d file format exporter to transfer assets from art scenes to engine• Worked on poly-reducer to generate occlusion scenes for realtime rendering to work withpre-rendered background sets From March 2004 to September 2005 (1 year 7 months) Hollywood, CASoftware Engineer @ Black Ops Entertainment Developed custom tools for animation department working on the PS2 | X-Files: Resist or Serve video game.• Wrote pose library to capture, share and restore poses for characters• Wrote quality assurance tools to accept and utilize 3rd party animation scenes• Developed custom collision detection system for liquid animations for use in realtimeengine From 2003 to 2004 (1 year) Santa Monica, CADirector of Smart Diagnostic Systems @ Rivian Rivian is on a mission to keep the world adventurous forever, and my team exists to ensure our products are always capable of taking our customers where they want to go. We achieve our mission by developing the most advanced integrated diagnostic system in the world, capable of proactively monitoring, analyzing and learning from our product fleets throughout their lifecycle.We are rapidly growing, so if you would like to work with some world class engineers inventing cutting edge technology for a company that is electrifying the world, then I would love to hear from you! Palo Alto, California, United StatesEngineering Lead @ Waymo Led the software development team focused on the Hardware Test Infrastructure for the autonomous driving sensor system at Waymo (Google's self-driving car project). From May 2019 to June 2020 (1 year 2 months) Mountain View
What company does Eric Hulser work for?
Eric Hulser works for BYTON
What is Eric Hulser's role at BYTON?
Eric Hulser is Sr. Manager Application Development
What industry does Eric Hulser work in?
Eric Hulser works in the Automotive industry.
Extraversion (E), Intuition (N), Feeling (F), Judging (J)
1 year(s), 11 month(s)
There's 91% chance that Eric Hulser is seeking for new opportunities
Enjoy unlimited access and discover candidates outside of LinkedIn
One billion email addresses and counting
Everything you need to engage with more prospects.
ContactOut is used by
76% of Fortune 500 companies