• Senior technical leader with extensive experience managing large engineering teams and driving technical decisions for the company.
• In depth knowledge of the mobile/social gaming space, particularly around massive scale (millions of daily users), development/release process, identity/authentication systems and in-app-purchase security/optimization.
• More than 15 years’ experience developing mobile game software, including technical direction and programming on 2D/3D titles.
• Executive management skills in partner management, forecasting, budgeting and contract negotiation.
• Fluent in technical and business Japanese, with more than 8 years’ experience living and working in Japan.
• Familiarity with J-SOX (IT controls), employment law, hiring/firing and personnel management.
Senior Director of Engineering @ • Key role leading development of shared technology for game teams involving both server components (identity/authentication services) and client components (platform SDKs and optimization).
• Technical & engineering leadership on "Zynga Poker" and “Words With Friends”, two of Zynga's biggest games. Responsible for architectural design/review, development/release process, project planning and efficiency/performance improvement initiatives.
• Responsible for personnel management (up to 30 employees). Managed both client and server/ops engineers on live games and concurrently in development of new products.
• Highly focused on mobile platforms with deep knowledge around iOS/Android technologies and submission requirements. Managed the technical side of mobile publishing for the company.
• Involved in growing and building the overall engineering leadership organization within Zynga, including driving initiatives for best practices and sharing knowledge. From August 2011 to Present (4 years 3 months) San Francisco, CASenior Director of R&D @ • Responsible for personnel management (up to 65 employees) and hiring/training of new employees in engineering disciplines. At times managed IS/IT staff as well as producers, artists, sound engineers and designers.
• In charge of technical investigation, evaluation and recommendation to executive management regarding support of new platform technologies/tools.
• Project management responsibilities including schedule creation, personnel assignment, leading team meetings, P&L, architectural design and in some cases development/programming tasks.
• Lead programmer and technical director on various projects and tools related to game development. Main client-side focus on Android, Windows Phone 7 and J2ME. Main server-side focus on Java and PHP for Linux systems. From October 2005 to August 2011 (5 years 11 months) San Jose, CAExecutive Director / Dept. Chief, Overseas Development / Sr. Engineer @ • As a member of the Board of Directors, involved in executive-level decisions for the company.
• Significant responsibilities in all aspects of mobile game development, from programming to project management to business expansion and contract negotiation.
• Lead programmer and technical director on the company’s flagship Japanese 3D RPG “Deep Labyrinth”, among other projects.
• Experience developing and porting games to various handsets for markets in Japan, USA, Europe, and Asia. From October 2002 to September 2005 (3 years) Tokyo, JapanEngineer @ Responsibilities in programming, project management, business expansion, contract negotiation, translation and interpretation. Lead programmer on some of the company’s mobile phone games. Localization producer on console games for the USA and European markets. From July 1999 to September 2002 (3 years 3 months) Tokyo, JapanAssistant Language Teacher (ALT) @ Teaching English at all grade levels, from elementary to adult. Planning of individual lessons and participation in team-teaching with a Japanese teacher. Presentations and speeches on various topics to large audiences. Various translation and interpretation duties. From July 1997 to June 1999 (2 years) Hokkaido, JapanGraphics Editor @ In charge of artwork creation, hiring and training of staff artists. Also responsible for delegating work and completing payroll. From June 1994 to June 1997 (3 years 1 month) San Diego, CA
B.S., Computer Science @ University of California, San Diego Dominic Lobbia is skilled in: Game Development, Video Games, Android, BREW, Game Design, Mobile Applications, Mobile Devices, Mobile Games, C++, Japanese, Java, Product Management, Windows Phone, J2ME, J-SOX, Agile Project Management, iOS, Casual Games, Social Games, Engineering Management, Localization, Objective-C, iPhone, Computer Games, PHP, JIRA, Monetization, Scrum
Websites:
http://www.zynga.com