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Dan Williams

Visual Designer

User Experience Specialist

Amsterdam Area, Netherlands

Section title

Dan Williams's Email Addresses & Phone Numbers

Dan Williams's Work Experience


Visual Designer

December 2014 to Present

KO Kreate

UX and Campaign Consultancy

2011 to Present

Amsterdam Area, Netherlands

ShiTv - Visual Entertainment

Interaction Designer / 2D Artist

March 2013 to Present

Amsterdam Area, Netherlands

Dan Williams's Education

University of Birmingham

phd electronic engineering

2001 to 2007

South Cheshire College

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About Dan Williams's Current Company


Nakko is a young, fast-growing and innovative Dutch mobile agency, focused on creating, realizing and maintaining cutting-edge mobile applications and services for the leading mobile platforms. Nakko is based in the Amsterdam region. Its team consists of at present 20 enthusiastic and truly involved professionals, and is rapidly growing. In my position as Visual designer I am...

Frequently Asked Questions about Dan Williams

What company does Dan Williams work for?

Dan Williams works for Nakko

What is Dan Williams's role at Nakko?

Dan Williams is Visual Designer

What is Dan Williams's personal email address?

Dan Williams's personal email address is t****[email protected]

What is Dan Williams's business email address?

Dan Williams's business email addresses are not available

What is Dan Williams's Phone Number?

Dan Williams's phone (**) *** *** 159

What industry does Dan Williams work in?

Dan Williams works in the Design industry.

About Dan Williams

馃摉 Summary

My formal and progressive training in Human Computer Interaction is combined with over 7 years of planning, analysis, user experience, conceptual design, navigation design, functional design, and evaluation of interactive applications. These specialist applications encompass traditional desktop and web-based environments, in addition to mobile devices and 3D virtual reality systems. CORE SKILLS: Usability, HCI, Cognitive Science, User Modelling, Semiotics, Psychology, philosophy, Music, Interfaces, Emotional Computing (Affective), Ergonomics, Health & Safety, Fashion, Photography, DJ, Research, Design, Consultant, Creative Director PRINCIPLE RESEARCH INTERESTS: 路 Serious Games & Interactive Media. 路 Usability Evaluation Techniques and Applications. 路 Augmented & Virtual Realities and their Applications. 路 Semiotics, Communication and User Modeling. 路 Development & Lifecycle Management. 路 Education, Training Systems & Knowledge Transfer Utility.Visual Designer @ Nakko is a young, fast-growing and innovative Dutch mobile agency, focused on creating, realizing and maintaining cutting-edge mobile applications and services for the leading mobile platforms. Nakko is based in the Amsterdam region. Its team consists of at present 20 enthusiastic and truly involved professionals, and is rapidly growing. In my position as Visual designer I am responsible for the research, requirements, wire framing, design and delivery of apps and interactive marketing campaigns, with a focus on the holistic user experience and user engagement. From December 2014 to Present (1 year 1 month) UX and Campaign Consultancy @ Implement hands-on qualitative research methods such as user and participatory design activities to inform and guide design deliverables for mobile applications, web interfaces and consumer products. Perform all tasks related to user-centric design from project conception to birth, including user requirements, storyboarding, translating actionable consumer insights and usage scenarios for design iterations. Selected Clients 顎 *VodafoneGlobal:Asset creation for internal media and strategic propositions (video, digital coms, print etc.) in addition to design research of mobile network operator services and customised products and interfaces. 顎 Unis Academy & Elevator Passion: Interactive digital media production and print promotional campaigns for local and international events. 顎 *Warchild: Wireframe design and functional prototype production of a tablet based tool to digitise the educational curriculum in South Sudan, including localisation activities for Arabic language. 顎 AmsterDO: Digital Product Manager of online media and identity, including website, LAYAR augmented reality content and bespoke app design. 顎 The apARTment Project: Complete brand and identity for client social network, including full website design and implementation of a scalable database of short term niche rentals. * Denotes sub-client whilst working under contract with Essense agency From 2011 to Present (4 years) Amsterdam Area, NetherlandsInteraction Designer / 2D Artist @ Pre-production and performance of innovative event services including, live drawing/animation, projection mapping, stage design, guest interaction and artistic installations. As a core member of the collective, I also create the digital assets required to promote and market the company on an international stage including web design, corporate brochures and proposals, marketing materials and social media workflows. From March 2013 to Present (2 years 10 months) Amsterdam Area, NetherlandsCreative Director @ The right creatives for each assignment Put the right creative specialists together and you create magic. A website, an introduction campaign or a b-to-b event: Reservoir Dolls has the best people for each project. Our creatives work in teams or alone The Reservoir Dolls creatives can work together with other specialists in project teams, alone or as part of the creative department of an agency. It only takes one phone call and our people are ready to solve your communication issue. Creation and tight organization In order to deliver the best possible creative work, the process must be smoothly run. For this reason, we make sure that the projects are tightly managed. With short lines of communication and according to agreed briefing, planning and budget. Reservoir Dolls is well known for its excellent operational management, which leads to relevant, realistic and result oriented proposals. From May 2008 to Present (7 years 8 months) User Experience Specialist @ Grounded within the R&D team, I am responsible for the following workflows in developing the next generation product(s) for the leading (ECM) Engineering Content Management solution for Owner/Operators: 鈥 Help to define the user model and user interface for new products and features 鈥 Develop high level and/or detailed storyboards, mock-ups, and prototypes to effectively communicate interaction and design ideas 鈥 Gauge the usability of new and existing products, and make constructive suggestions for change 鈥 Perform task and context analysis in conjunction with team members and domain experts 鈥 Communicate project work to internal stakeholders 鈥 Work with visual designers to design a compelling, highly usable user experience From April 2014 to December 2014 (9 months) Digital Architect @ is an online electronic dance music magazine composed by several channels which are given to labels for publication of their own content. 365MAG has its own editorial office covering interviews , event reports and other edm news composed by both written & video content. All you need to know about the newest releases, the best parties and your favorite artists. As Digital Architect, I am responsible for the following digital workflows: Digital Integration Technologies (Including Layar - Augmented Reality & Digital Print campaigns) Digital Communications and workflow Desk Top Publishing (DTP) for print media Brand, Identity & Communications Copywriting and Editorial SEO Optimisation Social Media Strategy From June 2013 to November 2014 (1 year 6 months) Amsterdam Area, NetherlandsFront End Developer @ Front end web ninja creating responsive websites for small to medium sized business in the USA. Core competencies include: - Work with designers to develop CSS / HTML / Javascript for responsive websites for our clients - Working on a cross-functional product team to push the envelope of replicable CSS / HTML / Javascript - Gathering feedback directly from our client-base and working agilely to execute new CSS code From December 2013 to May 2014 (6 months) Amsterdam Area, NetherlandsFounding Partner / Digital Product Manager @ Augmented advertising campaign design and consultancy. From June 2012 to October 2012 (5 months) Post Doc Research Associate @ During the past year I have collaborated with the EU Funded Project MultimediaN, as part of the multimodal interaction work package. During this time I have had the opportunity to design and evaluate a range of interactive media projects in collaboration with project partners; V2, Vicar Vision, Logica, Waag Society and TNO. See for further details. From May 2007 to May 2008 (1 year 1 month) Research Associate @ I was a senior member of the Human Interface Technologies (HIT) Group, and was funded by the European Union project: CONNECT (IST-2002- During my experiences I maintained a key role in formalising a framework for usability evaluation of Artificial Reality systems, which received notable acclaim from European Union project review. More specifically I was responsible for developing the Heuristic Evaluation for Artificial Realities Tool (HEART) and Semiotic Inspection Procedure that were conceived to support evaluation in the high end technologies of mobile Augmented and Virtual Reality systems and their applications within education and training. Other research interests encompass areas of interaction, haptics and task analysis, most notably my contribution toward the Human Factors Integration (HFI) initiative within the Defense Technology Centre (DTC) at the University. The Team is a founding member of the CADRE group (Consortium of Academics with Defence-Related Experience) and has undertaken a range of Virtual Technology and Uninhabited Vehicles activities for NATO. The Team has instigated a new research programme within the DTC, codenamed Alchemy, addressing the application of low-cost Virtual Reality (VR) or Synthetic Environment (SE) test beds to (a) the Concept, Assessment and Demonstration phases of the MoD鈥檚 CADMID process, (b) the six domains of HFI (manpower, personnel, training, system safety, health hazard and human factors engineering) and (c) the development of novel semi-autonomous or unmanned systems (in this case a small unmanned air vehicle 鈥 UAV) for urban operations with a significant human operator involvement. From March 2004 to March 2007 (3 years 1 month) Bar Manager and Promoter @ Bar manager of Glee Club (2003-2006): Comedy and Music Venue in Birmingham, UK Working part-time as the bar manager in the UK鈥檚 top comedy club. Responsibilities include management of 3 bars and up to 15 staff members. Capacity crowds draw in excess of 500 customers, therefore excellent interpersonal, time and resource management and customer service skills are required and implemented. See for details From October 2003 to February 2006 (2 years 5 months) phd, electronic engineering @ University of Birmingham From 2001 to 2007 South Cheshire College Dan Williams is skilled in: Human-computer Interaction, Research, Cognitive Science, User Experience, Usability Testing, Interaction Design, User Interface Design, Web Design, User-centered Design, Graphic Design, Information Architecture, HTML, CSS, Concept Development, Human Computer Interaction

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In a nutshell

Dan Williams's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

2 year(s), 3 month(s)

Dan Williams's Willingness to Change Jobs



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