Image of Cody Murry

Cody Murry

Senior Producer @ Telltale Games

Senior Producer, Development Director

San Francisco Bay Area

Ranked #1,093 out of 21,860 for Senior Producer in United States

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Cody Murry's Email Addresses & Phone Numbers

Cody Murry's Work Experience

Telltale Games

Senior Producer

June 2015 to Present

Zynga

Senior Producer

July 2014 to May 2015

Maxis, Electronic Arts (EA)

Development Director II

July 2011 to February 2014

Cody Murry's Professional Skills Radar Chart

Based on our findings, Cody Murry is ...

Personable
Leader
Engaging

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Based on our findings, Cody Murry is ...

50% Left Brained
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Cody Murry's Estimated Salary Range

About Cody Murry's Current Company

Telltale Games

Tales from the Borderlands

Frequently Asked Questions about Cody Murry

What company does Cody Murry work for?

Cody Murry works for Telltale Games


What is Cody Murry's role at Telltale Games?

Cody Murry is Senior Producer


What is Cody Murry's personal email address?

Cody Murry's personal email address is c****[email protected]


What is Cody Murry's business email address?

Cody Murry's business email addresses are not available


What is Cody Murry's Phone Number?

Cody Murry's phone (**) *** *** 311


What industry does Cody Murry work in?

Cody Murry works in the Computer Games industry.


About Cody Murry

📖 Summary

• 20 years of development experience as a Senior Producer, Development Director, Project and Program Manager. • Launched 40+ titles from Zynga, Electronic Arts, and Maxis across multiple genres including, Crafting, Social Casino, Simulation, Free-to-play, MOBA, Action/Adventure, Racing, and Sports. • Experienced ScrumMaster with internal and global external development on iOS, Android, Windows & Windows Phone, Amazon Kindle, Web, Consoles, Handheld, and PC/Mac platforms. • Led agile & waterfall development cycles ranging from 3-24 months, on teams from 5-150 developers. • Responsible for operations, project release schedules, risk assessment, talent identification, performance management, team motivation and recognition. • Extensive brand and licensing management experience. I value integrity, open communication and collaboration in my daily approach. We all work hard in this industry, but it's important that we also enjoy our time in the office. I believe our attitudes are ultimately reflected in our products.Senior Producer @ Tales from the Borderlands From June 2015 to Present (7 months) Senior Producer @ • Managed key components for the top grossing games FarmVille 2: Country Escape & Zynga Poker-Texas Holdem. • Responsible for all Country Escape project schedule and client release logistics. • Led daily cross-discipline Scrum of Scrums meeting to identify and assign each squad’s priorities. Facilitated studio meetings, production & ScrumMaster meetings, sprint reviews & retrospectives. • Brought agile methodologies to Zynga. Restructured teams and trained 100+ developers, which resulted in a significant Poker revenue increase. • Coordinated consolidation of the Poker Mobile & Web code bases into a single Unity client. • Owned the Poker launch on Windows and Windows Phone. Player reviews are 4.5 stars in the Windows Phone store. • Regularly reviewed App Store ratings, Customer Support, Social & VIP Program channels to address live issues. Implemented fixes and features that improved ratings and player engagement. • Maintained a positive development environment through enthusiasm and approachability. Created a physical workspace conducive to collaboration and productivity. From July 2014 to May 2015 (11 months) Development Director II @ • Led small & large iterative SimCity development teams via agile methodologies, planned all releases and sprints, prioritized backlog, defined scope, set team capacity, and predicted team velocity. • Analyzed Telemetry/KPI in conjunction with the Product Management team to forecast and develop market opportunities, maximize player engagement and product monetization. • Directed all phases of development including concept, pre pro, production, release, and LiveOps. • Identified project risks and managed mitigation steps in conjunction with technical directors. • Maintained ongoing sprint retrospectives to increase team productivity and transparency. From July 2011 to February 2014 (2 years 8 months) Producer @ • Lead Studio Operations Producer on 4 simultaneous projects with revenue of $50M+. Increased digital/mobile revenue $3M+ through retail catalog republications. • Produced several company firsts including; EA’s first PC catalog title launch to the Digital space, EA’s first Facebook game, First PC/MAC retail hybrid disk, First PSN and XBLA titles. • Coordinated implementation and approval of products on the Apple iTunes & Google Play App Stores, EA.com, EAstore.com, Origin, Steam, Amazon.com, Bestbuy.com and other storefronts. • Created digital product development process at a company with a long history of packaged goods. • Oversaw all creative content creation and implementation including; design specs, text, storyboards, character/level designs, voice-over, video, music, and all SAG/AFTRA/ASCAP logistics. From May 1995 to June 2011 (16 years 2 months) Cody Murry is skilled in: Video Games, Game Development, Xbox 360, PS3, Social Games, Mobile Devices, Game Design, Mobile Games, Computer Games, Casual Games, Gameplay, Perforce, Monetization, Leadership, Project Management


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Cody Murry's Personality Type

Extraversion (E), Intuition (N), Feeling (F), Judging (J)

Average Tenure

5 year(s), 1 month(s)

Cody Murry's Willingness to Change Jobs

Unlikely

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