Principal Graphics Programmer @ Sony Interactive Entertainment Europe.
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About:
Worked as the programming lead for an indie studio in Portugal for several years.
Now working on the design and development of render tech for London Studio's new PS4 engine, with a current focus on VR.
Recently delivered graphics tech for two showcase Morpheus demos, The Deep and Street Luge, for E3 and Gamescom.
Senior Graphics Programmer @
Worked as the programming lead for an indie studio in Portugal for several years.
Now working on the design and development of render tech for London Studio's new PS4 engine, with a current focus on VR.
Recently delivered graphics tech for two showcase Morpheus demos, The Deep and Street Luge, for E3 and Gamescom.
Senior Graphics Programmer @ From August 2012 to February 2015 (2 years 7 months) Lead Programmer @ Responsible for most of Graphics and Gameplay code on Under Siege for the PS3.
A lit bit of everything on various projects, from Nintendo DS games, to AR and even a Casino Management software. From June 2006 to March 2012 (5 years 10 months) Porto Area, Portugal
Computer Science @ Universidade de Aveiro From 2000 to 2002 Bruno Ribeiro is skilled in: Graphics Programming, PS4, DX11, Shaders, Game Development, OpenGL, DirectX, Programming, PS3, C++, GLSL, HLSL, Lua, Objective-C, Visual Studio
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