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Adam Hunter

Senior Engineer

San Francisco Bay Area

Section title

Adam Hunter's Email Addresses & Phone Numbers

Adam Hunter's Work Experience

Pocket Gems

Senior Engineer

June 2015 to August 2015

San Francisco, CA


3D Software Engineer

Sunnyvale, California

Oregon State University

Professor (Part-Time)

September 2015 to September 2016

Bend, Oregon

Adam Hunter's Education

University of San Francisco - Masagung Graduate School of Management

MBA, Entrepreneurship, Marketing

2010 to 2013

The Johns Hopkins University

M.S., Computer Graphics

1998 to 2000

Rice University

B.A., Math, Computer Science

1994 to 1998

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52% Left Brained
48% Right Brained

Adam Hunter's Estimated Salary Range

About Adam Hunter's Current Company

Pocket Gems

Frequently Asked Questions about Adam Hunter

What company does Adam Hunter work for?

Adam Hunter works for Pocket Gems

What is Adam Hunter's role at Pocket Gems?

Adam Hunter is Senior Engineer

What is Adam Hunter's personal email address?

Adam Hunter's personal email address is f****[email protected]

What is Adam Hunter's business email address?

Adam Hunter's business email address is a*****

What is Adam Hunter's Phone Number?

Adam Hunter's phone (**) *** *** 383

What industry does Adam Hunter work in?

Adam Hunter works in the Computer Software industry.

Who are Adam Hunter's colleagues?

Adam Hunter's colleagues are Spencer Sha, Todd McKean, Tony Qin, Joyce Xu, Calvin Tsang, Zhengchao Chen, Chong Chee How, Wei(Michelle) Wang, JingLong Wu, and Ken Guo

About Adam Hunter

📖 Summary

Senior Engineer @ Pocket Gems From June 2015 to August 2015 (3 months) San Francisco, CA3D Software Engineer @ Apple Work on AR related technologies including Reality Kit and Reality Composer. Sunnyvale, CaliforniaProfessor (Part-Time) @ Oregon State University Taught CS 450 Intro to Computer Graphics, as well as administered the senior capstone project. Also taught CS 466/463, a class on entrepreneurship team-taught with the business department that serves as a senior capstone for business and CS students. From September 2015 to September 2016 (1 year 1 month) Bend, OregonSenior Graphics Engineer @ Mapbox I improved the 3D/OpenGL aspects of their mobile and desktop experiences, working on features such as offline support, general rendering and compatibility. From September 2015 to February 2016 (6 months) Portland, Oregon AreaHCI/UX/Graphics Consultant @ Motiv Contract engineer working on a health app to accompany an unannounced piece of personal fitness hardware (think FitBit). OpenGL/Swift/Objective-C work on HCI/UX. From September 2014 to December 2014 (4 months) San Francisco, CAiOS/UI/UX Consultant @ Graphic Design, OpenGL, iOS for meditation app startup. From September 2014 to November 2014 (3 months) San Francisco, CAFounder @ Squarcity, LLC Have you ever gone on vacation with your iPhone and came home with a less-than-stellar collection of new vacation photos? We're going to change all that with visually compelling geographical photography mosaics that act like guides for your own photography. Shoot, share, print, all from inside the app. Check our website for more. From January 2013 to September 2014 (1 year 9 months) Consultant @ Versata Software consulting; web architecture, business intelligence. SQL Server, C#, IIS, Javascript. From April 2014 to August 2014 (5 months) Principal Graphics Engineer @ Apportable Apportable is a small startup where I wore many hats! Our platform smoothed the transition from iOS to Android for top App developers. From April 2012 to April 2014 (2 years 1 month) San Francisco Bay AreaStudent @ City College of San Francisco Early Childhood Education, in preparation for a Site Supervisor and Master Teacher certificate for Preschool. From January 2012 to May 2012 (5 months) San Francisco Bay AreaLead Software Engineer @ Playdom Leading up engineering effort for next-gen social title. From April 2011 to November 2011 (8 months) Senior Software Engineer @ Google I was a Site Reliability Engineer specializing in mission-critical software and 24/7 uptime of scalable applications. I also worked on GMail. From June 2009 to August 2010 (1 year 3 months) Contract Engineer @ Ngmoco, Inc. Rendering and engine work for Rolando 2: Quest for the Golden Orchid From April 2009 to May 2009 (2 months) Senior Graphics Engineer @ Planet Moon Studios Engine and rendering work on next-gen Xbox 360, Playstation title for families using a storybook art look. From September 2008 to April 2009 (8 months) Senior Graphics Programmer @ Page 44 Studios Core engine and UI work for Disney title, High School Musical 3: Senior Year DANCE. Wii, PS2, PC, and XBox 360. From April 2008 to September 2008 (6 months) Senior Graphics Programmer, Kaos Studios @ THQ Core engine and graphics work for Frontlines: Fuel of War. Unreal Engine 3 based first-person shooter released to critical acclaim, PC and XBox 360. Also senior-level engineering support, mentoring, project planning. From January 2007 to March 2008 (1 year 3 months) Senior Client Engineer @ Sony Online Entertainment User interface, graphics, and other engineering work for Star Wars: Galaxies (PC MMO) and other titles. Senior-level role interfacing heavily with art and design. Highly individual and self-motivated position involving my own project management, specification gathering, and small "strike team" leadership. From 2003 to 2006 (3 years) Technical Team Lead @ 21st Century Technologies Led team of 5-8 developers implementing an SBIR Phase II project for DARPA involving advanced social engineering/database search algorithms for locating terrorists. From July 2002 to February 2003 (8 months) Software Developer @ Super Happy Fun Fun Developed Ace Yeti Trapper on contract. All engineering design and implementation was done personally by me, start to finish, in J2ME for multiple platforms. AI, Graphics, input, everything. Managed myself and produced a quality, on-time result that received extensive critical acclaim and was very commercially successful. From 2003 to 2003 (less than a year) Client Engineer @ Inevitable Entertainment Graphics and tools engineer on the Gamecube title "The Hobbit". Built the level editor using only Visual C++, Win32, and some glue and rubber bands in about 3 months, that was used for years on all SKUs of this product. Particle systems, gameplay systems and general engineer support. From June 2001 to June 2002 (1 year 1 month) Graphics Programmer @ Origin Systems, Inc. Lead 3D engineer for unreleased title Ultima X: Odyssey, an MMO continuation of the very popular Ultima series that unfortunately never saw the light of day. From 2001 to 2002 (1 year) Software Engineer @ Trilogy Led small team developing tool for tracking corporate goals. From May 1998 to May 2001 (3 years 1 month) 3D Software Engineer @ Facebook’s Building 8 (through Digital Fish) As a full time employee assigned to Facebook’s R&D division, planned, organized and wrote demos and experiences involving CV, ML and related technologies presented at the executive level, including to Mark Zuckerberg directly. From May 2018 to December 2018 (8 months) Menlo Park, CaliforniaLead Engineer, Principal VR Graphics Engineer @ Experiment 7 Principal VR engineer for a great team of industry veterans building the future platform for board/strategy games in the Virtual Reality space. Recently shipped Catan VR for Oculus Rift and Gear VR (soon Oculus Go), which rose to #1 on both stores and was critically acclaimed. Also served as Lead Engineer on Dungeon Chess, a Dungeons & Dragons licensed product, also for Rift and Gear, and Magic Table Chess, also for Rift and Gear. From September 2016 to June 2018 (1 year 10 months) Greater San Diego AreaGraduate Student, MBA Program @ University of San Francisco MBA with a focus on Marketing and Leadership. USF is a program known for a focus on social entrepreneurship. From August 2010 to March 2013 (2 years 8 months)

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In a nutshell

Adam Hunter's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

1 year(s), 1 month(s)

Adam Hunter's Willingness to Change Jobs



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