Over 4 years of experience in the game industry. Graduated with a Bachelor of Arts degree in Game Development: Design from Bloomfield College. Recently an Associate Producer at SkyZone Entertainment; working on mobile games.
In the past interned as Project Management for Nick Digital Games in MTV, New York City. Further, as Job Coach for the deaf/blind community at NJADB and led a video game team for the college's Capstone. For the game demo, the team worked on a hybrid 2D/3D platformer inspired by lucid dreaming taking place in the late 1980's.
Presently looking for an opportunity that can benefit from my skills while in return helps me grow both professionally and personally. I'm a creative writer, designer, producer with a passion for video games.
Associate Producer and Jr. Game Designer @ • Designed/ wireframe new game mechanics and UI for developing as well as developed games.
• Wrote and edited in-game story text for a better player experience.
• Provided localization of Korean and European titles for the American/Western audiences.
• Constructed monetization plans and game tested for design approval.
• Researched market and analytics to create marketing plans, in-game and social events.
• Researched, created and conference marketing presentations for SkyZone as well as partners.
• Compiled and provided game sales reports to upper management.
• Produced marketing /promotional material and wrote game description for mobile market.
• Translated games for Spanish speaking audience. From October 2013 to July 2015 (1 year 10 months) Production/ Lead QA Tester/ Device Manager @ • Continued debugging games (Android, iOS, Brew, Java), while documenting issues in Test Track.
• Designed game mechanics of Korean developed games for American/Western audiences.
• Partook in the process from pre-development to the releasing of games.
• Directed programmers using design and user interface logic to improve ported games.
• Wrote submission documents for distributors
• Used social networks as marketing and user communication.
• Utilized Photoshop to create in-game graphics and icons for mobile games.
• Translated games for Spanish speaking audience.
• Collaborated with providers as Device Manager. From August 2012 to October 2013 (1 year 3 months) United StatesQA Tester @ • Collaborated with programmers to improve ported games.
• Debugged 40+ games (Android, iOS, Brew, Java), documenting issues in Test Track.
• Assisted writing out submission documents for distributors From May 2012 to August 2012 (4 months) Job Coach/Critical Co-Worker @ Provided vocational training for individuals with deafness and/or blindness and that are cognitive impaired for the real world.
-CPR certified
-Sign Language
-First Aid certified
-Direct Care
-Behaviour Management From May 2008 to March 2011 (2 years 11 months) Project Management Intern @ Managed Nick.com/Games and SpongeBob.com by adding and editing games using CMS and other web and content management programs.
Utilized Photoshop to modify images for the web.
Wrote reviews for published games.
Sought through the process of developing and releasing a game for the web. From September 2009 to December 2009 (4 months) Greater New York City AreaIT Assistant @ Assisted students and professors with computer technical issues which also includes minor networks and printers.
Provided customer service by assisting students, staff, and professors with computer related problems.
Involved in the rebuilding and redesigning the college's tech help site. From September 2005 to September 2008 (3 years 1 month)
Bachelor of Arts degree, Game Design, 3.20 @ Bloomfield College From 2005 to 2010 Steven Leon is skilled in: Game Design, Mobile Games, Maya, Photoshop, Level Design, Flash, Microsoft Office, Social Games, Animation, Software Quality Assurance, Illustrator, Production Development, Character Animation, Device Manager, After Effects
Websites:
http://stevenleon.carbonmade.com/,
http://www.youtube.com/user/nokturmne