Lead Game Developer, Co-Founder @ Turtle Sandbox Studios
Gameplay Engineer @ Giant Squid
Education:
About:
I'm an experienced game designer and programmer. I've been designing and programming games since the 7th grade and I'm passionate about solving challenging problems in software engineering and game design.
Currently working with C++, Unreal 4, C#, and Unity.
Gameplay Engineer @ Designing and engineering gameplay experiences for ABZÛ on PS4 and PC using Unreal 4 and C++.
I'm an experienced game designer and programmer. I've been designing and programming games since the 7th grade and I'm passionate about solving challenging problems in software engineering and game design.
Currently working with C++, Unreal 4, C#, and Unity.
Gameplay Engineer @ Designing and engineering gameplay experiences for ABZÛ on PS4 and PC using Unreal 4 and C++. From November 2014 to Present (1 year 2 months) Lead Game Developer, Co-Founder @ After winning the Activision Independent Games Competition I started a small company to finish up the game I entered, Cannon Brawl, which we released on Steam for PC/Mac/Linux in 2014.
I'm responsible for all engineering (engine, gameplay, networking, tools) and game design.
Cannon Brawl was also featured in Indiecade and the 2012 PAX 10. From August 2011 to Present (4 years 5 months) San Francisco Bay AreaDeveloper Support Engineer @ Helped clients integrate, solve problems, and fix issues with Havok. Contributed to the Havok SDK and flew on-site to talk with clients to help them make the most of Havok. From October 2009 to February 2011 (1 year 5 months) Software Engineer II @ Worked on various unannounced projects, coding up everything from gameplay to input to graphics. From June 2008 to October 2009 (1 year 5 months) Software Engineering Intern @ Gameplay prototyping and new feature implementation. From June 2007 to September 2007 (4 months) Software Engineering Intern @ Worked on the tools (level editor) for the Xbox 360 version of Ratatouille. From June 2006 to September 2006 (4 months)
Bachelors, Software Engineering @ Oregon Institute of Technology From 2005 to 2008 Pete Angstadt is skilled in: Game Development, Video Games, Game Design, C++, C#, C, Programming, Gameplay Programming, Gameplay, Software Engineering, Unreal Engine, Unity3D, DirectX, XNA, Xbox 360