BS, Computer Engineering / Computer Science @
Rensselaer Polytechnic Institute
About:
Senior Programmer @ (11/2008 - Present) Red Faction Armageddon (XB360, PS3, PC)
- Lead Graphics Programmer: Renderer implementation, performance analysis and optimization, schedule management for the graphics programming team.
(9/2008 - 11/2008) Red Faction: Guerilla (XB360, PS3)
- Additional graphics programming: Shader authoring and optimization, performance analysis.
(7/2006 - 9/2008) Saints Row 2 (XB360/PS3)
- Graphics programmer:
Senior Programmer @ (11/2008 - Present) Red Faction Armageddon (XB360, PS3, PC)
- Lead Graphics Programmer: Renderer implementation, performance analysis and optimization, schedule management for the graphics programming team.
(9/2008 - 11/2008) Red Faction: Guerilla (XB360, PS3)
- Additional graphics programming: Shader authoring and optimization, performance analysis.
(7/2006 - 9/2008) Saints Row 2 (XB360/PS3)
- Graphics programmer: Renderer feature implementation, shader authoring, performance analysis and optimization, data pipeline support and maintenance. From September 2007 to Present (8 years 4 months) Programmer @ (7/2006 - 9/2008) Saints Row 2 (XB360/PS3)
- Graphics programmer: Renderer feature implementation, shader authoring, performance analysis and optimization, data pipeline support and maintenance.
(8/2004 - 7/2006) Saints Row (XB360)
- Graphics Programmer (9/2005-7/2006): Renderer feature implementation, shader authoring, performance analysis and optimization, data pipeline support and maintenance.
- Generalist Programmer (8/2004 - 9/2005): Character animation systems, gameplay systems, pipelines & tools. From August 2004 to September 2007 (3 years 2 months) Programming Intern @ Saints Row (XB360) / The Punisher (PS2)
- Tools & Pipelines programming: Implemented PC tools and game data pipelines. From June 2004 to August 2004 (3 months)
MCS, Computer Science @ University of Illinois at Urbana-Champaign From 2003 to 2007 BS, Computer Engineering / Computer Science @ Rensselaer Polytechnic Institute From 1999 to 2003 Mike Flavin is skilled in: Perforce, Shaders, Xbox 360, PS3, Character Animation, Video Games, Game Development
Looking for a different
Mike Flavin?
Get an email address for anyone on LinkedIn with the ContactOut Chrome extension