Senior Animator at Warner Bros. Games/Avalanche
Greater Salt Lake City Area
Subject Matter Expert @ Certiport Independent contractor who reviews content and questions for Autodesk Maya and 3D Studio Max software certification exams. From July 2013 to July 2014 (1 year 1 month) American Fork, UTAnimator @ Wahoo Studios Create character animations using 3D Studio Max and Biped software for video game production, including EA and Hasbro's "Family...
Subject Matter Expert @ Certiport Independent contractor who reviews content and questions for Autodesk Maya and 3D Studio Max software certification exams. From July 2013 to July 2014 (1 year 1 month) American Fork, UTAnimator @ Wahoo Studios Create character animations using 3D Studio Max and Biped software for video game production, including EA and Hasbro's "Family Game Night 4: The Game Show" and "A World of Keflings". From February 2011 to April 2012 (1 year 3 months) Orem, UTAnimator @ Sensory Sweep Collaborate with team of animators to create varying animations for a wide variety of characters for video game production, including "Alvin and the Chipmunks". Collaborate and critique with other animators in daily animation reviews in order to increase quality and technique of our animations. Also provide input and feedback for riggers in order to produce rigs better suited to the animators needs and likes. From April 2007 to April 2009 (2 years 1 month) Animator @ Disney Interactive Studios Create character animations for video game production and marketing for "Disney Infinity" using Maya software. From January 2013 to July 2016 (3 years 7 months) Salt Lake City, UtahFreelance Animator @ React Games Create character animations for iPod/iPad video game production using Maya software. From April 2012 to June 2012 (3 months) Taylorsville, UTFreelance Animator @ React Games Create character animations of spiders, beetles, and human warriors using Maya software for production of the video game title, "Helam: A Stripling Warrior Quest". From May 2011 to September 2011 (5 months) Taylorsville, UTFreelance Character Animator @ Too Many Legs Animation Studios Create animations for short film productions using Maya software. From September 2010 to February 2011 (6 months) Greater Salt Lake City Area3D Character Artist @ University of Utah/Artisan Dream - Employment Design, model and animate for production of children's television show. Created animations for several different characters that interacted with live action actors on screen. From January 2007 to April 2007 (4 months) Greater Salt Lake City AreaProfessor Adjunct @ The Art Institutes Teach courses in character animation, intermediate and advanced 3D animation, pre-production for animation, character design and conceptual storytelling. From March 2011 to December 2015 (4 years 10 months) Greater Salt Lake City Area3D Character Animation Student @ Animation Mentor - Student at Animation Mentor; an advanced character animation school founded by Pixar and ILM animators. Mentored for 18 months by:- Aaron Hartline, Pixar Animation Studios - Mark Behm, Valve Software- Josh Book, Gazillion Entertainment- Paul Mendoza, Pixar Animation Studios- Boola Robello, Warner Bros. Animation - Keith Sintay, Scanline VFXFrom these mentors I learned invaluable lessons about the art and principles of animation and how to be a better professional animator. I also learned from my fellow students, many of whom are sure to be the industries next great animators. The school challenged me and helped me improve everyday as an animator. From August 2009 to January 2011 (1 year 6 months) San Francisco Bay AreaProfessor Adjunct @ Utah Valley University Instruct students in introductory 3D animation classes. From January 2010 to May 2010 (5 months) Orem, UtahSenior Animator @ WB Games / Avalanche Create and implement key framed animation assets and edit motion capture using Maya, and Unreal Engine 4 for AAA titles. Perform motion capture for game mechanics and cinematics. Greater Salt Lake City AreaSenior Animator @ castAR Create and implement animations and animation controllers using Maya and Unity for production of state of the art augmented reality video games. From July 2016 to June 2017 (1 year) Greater Salt Lake City Area
Certiport
Subject Matter Expert
July 2013 to July 2014
American Fork, UT
Wahoo Studios
Animator
February 2011 to April 2012
Orem, UT
Sensory Sweep
Animator
April 2007 to April 2009
Disney Interactive Studios
Animator
January 2013 to July 2016
Salt Lake City, Utah
React Games
Freelance Animator
April 2012 to June 2012
Taylorsville, UT
React Games
Freelance Animator
May 2011 to September 2011
Taylorsville, UT
Too Many Legs Animation Studios
Freelance Character Animator
September 2010 to February 2011
Greater Salt Lake City Area
University of Utah/Artisan Dream - Employment
3D Character Artist
January 2007 to April 2007
Greater Salt Lake City Area
The Art Institutes
Professor Adjunct
March 2011 to December 2015
Greater Salt Lake City Area
Animation Mentor
3D Character Animation Student
August 2009 to January 2011
San Francisco Bay Area
Utah Valley University
Professor Adjunct
January 2010 to May 2010
Orem, Utah
WB Games / Avalanche
Senior Animator
Greater Salt Lake City Area
castAR
Senior Animator
July 2016 to June 2017
Greater Salt Lake City Area
Independent contractor who reviews content and questions for Autodesk Maya and 3D Studio Max software certification exams. Independent contractor who reviews content and questions for Autodesk Maya and 3D Studio Max software certification exams.
What company does Matt Dibb work for?
Matt Dibb works for Certiport
What is Matt Dibb's role at Certiport?
Matt Dibb is Subject Matter Expert
What industry does Matt Dibb work in?
Matt Dibb works in the Animation industry.
Who are Matt Dibb's colleagues?
Matt Dibb's colleagues are Vanessa Kade, Lawrence Conley, Sherly Hansen, Eric Yan, Kewei Li, Markus Cords, Vlad Cucu, Phil Hong, and Chris Braymen
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