After graduating from MIT with a degree in Architecture, I moved to Japan as a designer at The Walt Disney Company in the Disney Interactive Group. After an adventurous and educational year abroad, I decided to move back to America to learn more and further my career in user experience and product design. Currently, I am looking to work on a design-loving, tech-driven team that is dedicated to building a quality consumer-facing product.
To me, a quality product means quality user experience. Quality user experience means effective communication and exciting composition.
Please check out my portfolio for more information about what I've done.
Designer @ From October 2014 to October 2015 (1 year 1 month) Tokyo, JapanMobile Content Intern @ From June 2014 to August 2014 (3 months) Tokyo, Japan3D User Experience & Technical Artist Intern @ • Defined information architecture for a Blender based web server that will serve as a tool for building
entrepreneurships, managing project acts, documents, and messages, finding and recruiting
employees, processing financial business transactions, and networking with investors
• Proposed and built 3D user experience wireframes in Blender and rendered video scripts
• Worked closely with Product Designer and Solution Architect to define web features
• Programmed space layout and objects into server using Python and Javascript From June 2013 to August 2013 (3 months) Greater Los Angeles AreaExhibition Design and Modeler Intern @ • Fabricated high quality 3D models and renders for interactive exhibits at the New York Historical
Society, Dana Farber Cancer Institute, and Biogen Idec
• Wrote script for Rhino simulating the natural schooling and shearing of fish
• Participated in weekly company meetings and contributed content to client pitches From January 2013 to January 2013 (1 month) Game Design and User Interface Intern @ • Designed android game application for ADHD patient rehabilitation and progress check up
• Researched methods for hand gesture recognition on android tablet frontal cameras
• Programmed front end game features and user interface
• Built 2D graphics and game character designs in Photoshop and Illustrator From June 2012 to August 2012 (3 months) Hong KongDesign Intern @ • Drafted proposal to reduce pedestrian traffic and increase tourism as a remedy for inefficient
sidewalk space usage in Vietnam
• Designed graphic maps in Photoshop and Illustrator depicting sidewalk life
• Managed website and social media outlets
• Assisted Professor Annette Kim in the completion of academic textbook Sidewalk City: Re-Mapping
the Public and Space in Ho Chi Minh City (2013) From June 2011 to October 2011 (5 months)
Bachelor's Degree, Architecture @ Massachusetts Institute of Technology From 2010 to 2014 Kristin Au is skilled in: Rhino, Graphic Design, Animation, Photoshop, Illustrator, Adobe Creative Suite, Rendering, 3D Studio Max, Python, AutoCAD Architecture, Java, Fine Art, Drawing, VBScript, Blender