As a Senior Visual Designer at NVIDIA headquarters in Santa Clara, I primarily work on the SHIELD product line, and provide design support for many online marketing initiatives. Android, Material Design, rapid prototyping, UI/UX, web design, web marketing etc.
Independently, I am passionate about interactive 3D character animation, game development, photography, photogrammetry, PBR, WebGL, and VR. I am actively using Unreal Engine 4 and Unity 5 for indie game dev.
During my time as Senior Interactive Designer in Design+Creative at IGN Entertainment, I took interactive rich media advertising to the next level with Flash(AS3), HTML5, CSS3, and JavaScript.
I specialized in programmatic interactive animation with the Greensock Animation Platform, jQuery, and open source libraries for pixel perfect digital advertising.
As Senior Flash Developer at Number 9 in San Francisco, I used Powerflasher FDT, Flash Builder 4, Flash CS5, AMFPHP Flash Remoting, PHP, and MySQL to bring dynamic data to life with programmatic animation. It was a great experience working in a small team environment of visionaries where we designed and developed many advanced and ambitious projects for the top interactive agencies in San Francisco.
While Associate Creative Director (ACD) – Flash at WhittmanHart Interactive, Los Angeles, I worked on multi-developer interactive website projects with interactive 2D/3D animation and visual effects, along with games, social widgets, Rich Media ads, and an AIR app. The flash sites we built included engaging graphical user interfaces with audio and visual delights. I always push for a balance of code and art, form and function, and simplicity from complexity.
As a part-time instructor at Miami Ad School (and LCAD) I have taught for over 6 years. Courses have included Interactive Media Production, Motion Graphics, and Digital Illustration using the Adobe Creative Suite, Flash, Photoshop, Illustrator, After Effects, Dreamweaver, Fireworks, and Painter.
Senior Visual Designer (UI/UX) @ - UI/UX visual design and rapid prototyping interactive UI with animation for SHIELD products.
- Photoshop comps of desktop and mobile layouts for some sections on shield.nvidia.com
- Provided QA feedback and some UI/UX design specs for the web development team building out the mobile responsive website for SHIELD.
- HTML5, JS, and CSS rapid prototyping of scroll-dependent sprite animation.
Projects have included the following:
- NVIDIA SHIELD (Android TV device) UI/UX for SHIELD Hub and some system level iconography in settings, UI and motion graphics for SHIELD accessories (looping video sequences for device pairing).
- NVIDIA SHIELD tablet (8" Android gaming tablet) UI/UX for SHIELD Hub on Android L (Lollipop), Material Design redesign. Prepared many Android drawables in MDPI, HDPI, XHDPI, XXHDPI, XXXHDPI, and XXXXHDPI in PNG (including NinePatchDrawables) and SVG formats.
- NVIDIA SHIELD portable (Android gaming device) UI/UX on KitKat with the design team, and additional UI/UX support for SHIELD Mapper in OTA 2.
- NVIDIA TEGRA NOTE (Android tablet platform) OOBE, boot animations for partners, iconography, custom wallpaper designs, and testing on devices for optimization and design review. From April 2013 to Present (2 years 9 months) Freelance Interactive Developer / Designer @ Freelance Interactive Development, Design, 3D and Motion Graphics for rich media advertising and digital marketing:
• HTML5, CSS3, jQuery, CreateJS, GreenSock Animation Platform, and Flash.
• Motion Graphics capabilities using Adobe After Effects and Apple Motion.
• 3D Modeling, Texturing and Animation with Autodesk Entertainment Creation Suite Ultimate, ZBrush, Modo, 3D-Coat, and Octane Render. From May 2001 to Present (14 years 8 months) San Francisco Bay AreaPart-time Instructor: Interactive Media Production and Motion Graphics @ • Instructor, Interactive Media Production (POP 520) including:
HTML, CSS, JavaScript, Flash, Fireworks, Photoshop, and Dreamweaver
• Instructor, Motion Graphics (POP 526) including:
Adobe After Effects, Illustrator, and Photoshop CS6 Extended
Part-Time Instructor at Miami Ad School, San Francisco; currently teaching courses in Interactive Media Production and Motion Graphics. From October 2011 to June 2013 (1 year 9 months) Freelance Sr. Flash Developer @ - Rapid interactive prototype development From March 2013 to April 2013 (2 months) Senior Interactive Designer @ As Senior Interactive Designer at IGN Entertainment, I was responsible for designing, creating and coding custom interactive rich media advertising and marketing for IGN.com and AskMen.com using Adobe Photoshop, After Effects, Flash CS6 (AS 3.0 and 2.0), HTML5/CSS3/JavaScript, and 3D animation using Autodesk Maya; specifically for high profile clients promoting Video Games, Comics, Movies, and TV to an 18 - 34 male demographic on IGN's network of properties reaching 46.7 million unique users worldwide.
I developed and maintained the IGN Code Library for Design+Creative in Flash ActionScript 3.0 using Object-Oriented Programming best practices in a private repository on GitHub.com (and DropBox for the designers). I frequently ported AS 2.0 code to AS 3.0 manually, code reviewed ads from my peers, and corrected ads from third parties. I also created original 2D and 3D interactive designs and animations, and developed new ad products using HTML5, CSS3, and JavaScript with documentation for implementation by other team members. From May 2011 to February 2013 (1 year 10 months) Senior Flash Developer @ Senior Flash Developer at Number 9 in San Francisco from November 24, 2009 - February 2011. Primarily AS 3.0 OOP development in Flash, Flex, and AIR. Some PHP, Remoting, Web Services. Transitioned to FDT development environment from Flex Builder 3. Worked on several projects including summitonthesummit.com, number9.com, and continuous flash / flex development on goodbysilverstein.com including the custom Flex/AIR-based CMS system built by Number 9. From November 2009 to February 2011 (1 year 4 months) San Francisco Bay AreaAssociate Creative Director @ • Provide creative direction for all interactive animation including UI and VFX techniques to be used in the production pipeline across all Flash projects in Los Angeles, and collaborate in brainstorming sessions for pitches / RFPs.
• Flash Development - AS 3.0 & Eclipse (Flex Builder 3) OOP, scripted animation (TweenMax, TweenLite, and Tweener)
• Flash Development - AS 2.0 & 1.0 (Legacy Projects, Facebook apps, rich media widgets, etc.)
• Subversion (SVN) source control experience
• After Effects & Apple Motion - Compositing and VFX
• Maya - 3D Modeling, Texturing, Rendering, and Animation
• Expert level Photoshop and Painter skills
• Traditional / Digital Hybrid Illustration From August 2005 to November 2009 (4 years 4 months) Adjunct College Professor @ Instructor, Computer Illustration I & II
Saturdays from 10am - 4pm
WASC and NASAD accredited college course for upper division Illustration, Animation, Game Art, and Hybrid Majors.
As an adjunct college professor of digital illustration, I inspired future generations of artists to adapt to the ever changing creative landscape through unconventional projects and techniques that enabled students to navigate modern mediums and survive as applied artists using the latest digital tools. My approach to instruction included using Flash as a vector illustration tool with a Wacom Tablet to paint vectors, alongside practical and advanced production level techniques in Adobe Illustrator for precision clean-up and print production preparations. On the raster side, we explored in-depth custom brush settings for Photoshop and Painter, and many time-saving techniques such as programming custom keystrokes into the Wacom pen for every application. Advanced Digital Drawing & Painting Techniques explored using Flash, Illustrator, Painter, Photoshop and a Wacom tablet. From January 2004 to December 2008 (5 years) Flash Developer / Interactive VFX Animator @ • Full-time Flash Developer & Animation specialist
• 2D & 3D Animation / Motion Graphics / Flash Video
• Dynamic Interactive Flash sites / Rich Media Advertising From August 2005 to October 2008 (3 years 3 months) Flash Designer @ • Flash Designer / 3D Animator
• Website development, promos, and/or site maintenance for all of these clients: Anheuser-Busch, Casio, Bacardi Silver, Cingular, O'Douls, Bud Light, Equity Residential / Trump Place, Sesame Place, Budweiser, Jekyll & Hyde, Shamu.com, Busch Gardens, Lego, and Sony Pictures
(2d / 3d animation for Casino Royale, Fun with Dick & Jane, RV, and Zoom movie sites). From August 2005 to September 2006 (1 year 2 months)
B.F.A., Visual Communication: Illustration / Graphic Design @ Laguna College of Art & Design From 1995 to 2001 3D Modeling and Animation Training @ Gnomon Inc. School of Visual Effects From 1998 to 2007 Kaleb Wyman is skilled in: CSS3, JavaScript, jQuery, Adobe Creative Suite, ActionScript, 3D, Maya, Animation, Interactive Advertising, Flash, Motion Graphics, Illustration, HTML 5, Coding Standards, OOP