VFX Artist @ From May 2015 to Present (8 months) Greater Seattle AreaVisual FX Artist @ Sole VFX Artist on an unannounced project. I was responsible for the concept, production, and quality control of all effects assets, as well as the implementation and management of the VFX pipeline.
My day-to-day included:
conceptualizing overall effect
creation of textures and sprites using Photoshop and FumeFX
material creation.
emitters/effect creation.
effects optimization. From August 2014 to May 2015 (10 months) Greater Seattle AreaFX / Environment Artist (Contract) @ Responsible for the creation of in-game effects, 3d props and modular environment pieces for Project Spark. From April 2014 to September 2014 (6 months) FX Artist @ I was responsible for creating and placing VFX in many of the cinematic scenes for Middle-earth: Shadow of Mordor. From February 2014 to April 2014 (3 months) Environment Artist / FX Artist @ I utilize Zbrush, 3DS Max, Photoshop, and Unity 3D to create 3D environments, props, and weapons and FX for U4ia's game "Offensive Combat" From June 2012 to January 2014 (1 year 8 months) Environment Artist @ I am the primary Environment Artist assigned to the "Missions" aspect of Super Hero Squad Online. My responsibilities include interpreting Look n' Feel concepts to create overall environment scenes, and the props associated. I utilize 3DS Max and Photoshop in my creation process. From 2009 to June 2012 (3 years) United States
Game Design and Development @ Brown College From 2007 to 2009 Josh McDonald is skilled in: 3D Studio Max, Photoshop, Zbrush, Unity3D, Mudbox, Art Direction, Environment Art, Modeling, Game Development, Video Games, Unreal Engine 3, Art, UV mapping, Texturing, Creative Direction
Websites:
http://joshmcdonaldart.com