Expert producer who builds great user experiences across mobile, handheld, console, desktop, smart TVs and social networks in the entertainment and digital media industries.
Senior UX Producer, Ericsson Mediaroom @ • Product Owner for the UX Design team designing the client experience on multiple devices for the Ericsson MediaFirst TV Platform
• Lead agile team processes using scrum methodology and lean design
• Prioritize design resources, tasks, and work flows
• Advocate for UX integrity across multiple, cross-functional scrum teams
• Direct prototyping efforts for high risk UX Design features and usability tests
• Orchestrate visioning, architecture, design and production implementation From September 2013 to Present (2 years 4 months) Senior Producer @ • Produce and manage Mediaroom design projects in the Operator TV & Technology Services group
• Lead the design team creating the clients that will enable cloud delivery of services and experiences
• Advocate and protect the design’s product vision and guide feature specifications owned by Program Management
• Plan, organize, and lead User Experience workshops and conferences for internal Microsoft groups such as Business Development, Product Planning, Server and Client Development, and User Research From November 2011 to September 2013 (1 year 11 months) Executive Producer @ • Led cross-discipline team in weekly development sprints to develop HTML5 social freemium games for Facebook Mobile app, mobile web, native iOS, native Android, and Facebook Desktop platforms
• Pioneered agile development processes that moved away from top-down, predictive models
• Created and prioritized user stories, scheduled release planning, and managed user story backlog list
• Managed relationship with vendors and partners such as WeeWorld, Facebook, Vdopia, and Tapjoy From December 2010 to October 2011 (11 months) Producer @ • Produced and managed P&L for work-for-hire games on time, on budget, and to expected quality standards
• Managed client project relations with such publishers as Harmonix, Warner Brothers, TT Games, LEGO, Electronic Arts, Konami, Sega, Rockstar Games, and Microsoft
• Managed multimillion dollar project budgets and was responsible for profit margins being met
• Produced and shipped over twelve titles from team sizes of 6 to 50 and development cycles of 3 months to over a year on current generation and next-generation console and handheld platforms, successful titles included: Grand Theft Auto, LEGO Rock Band, Death Jr.: Root of Evil
• Acted as an audio designer, game designer, game scripter and writer while performing producer duties on multiple projects
• Led internal cross-discipline development teams to ensure best practices and communication
• Utilized project management software and agile techniques to manage daily workflow and project schedule
Successfully Produced Titles Include: X-MEN XBLA / PSN; Rock Band 3 Nintendo Wii, LEGO Rock Band DS, G.I. JOE: The Rise of Cobra DS. Death Jr.: Root of Evil Wii, Halo 3: 1st Bonus Disc X360, Yaris XBLA, Death, Jr. 2: Root of Evil PSP, Grand Theft Auto Advance GBA, World Poker Tour 2K6 GBA, World Poker Tour TV Games, EA Sports Classics TV Games, and Fantastic Four TV Games From June 2003 to October 2010 (7 years 5 months) Assistant Producer & Lead Tester @ Assistant Producer-Lord of the Rings, The Two Towers (2003)
Lead Tester (2002)
Titles Include: LEGO Football Mania PS2, Battlefield 1942 PC, Road to Rome PC expansion pack, Medal of Honor: Allied Assault PC, Cel Damage NGC, James Bond: Agent Under Fire PS2, LEGO Island 2 PC and LEGO Creator Harry Potter PC and Simpsons Road Rage Xbox and NGC From October 1999 to February 2003 (3 years 5 months) Customer Support Technician @ Managed customer interactions via phone and e-mail to solve/support their needs on various games From January 1999 to October 1999 (10 months)
B.A., English, Psychology @ Wake Forest UniversityCertificate, Japanese Language Studies @ 東海大学 James Stanley is skilled in: Video Games, Mobile Games, Xbox 360, Game Development, Xbox, PS3, User Experience, Agile Methodologies, Casual Games, Microsoft Office, Wii, Project Management, Android, User Interface Design, ActionScript
Websites:
http://www.jamesrstanley.com