Image of Howard Hsu

Howard Hsu

Technical Artist @ Linden Lab

Senior Technical Artist at Linden Lab

Oakland, California, United States

Ranked #1,113 out of 22,260 for Technical Artist in California

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Howard Hsu's Email Addresses & Phone Numbers

Howard Hsu's Work Experience

Linden Lab

Technical Artist

May 2014 to Present

IGT

Technical Artist III

October 2011 to April 2014

Hawaii Animation Studios

Pipeline TD

November 2010 to August 2011

Howard Hsu's Education

University of Delaware

BA Computer and Information Sciences

1997 to 2001

Ex'pression College

BAS Animation/Visual Effects

2004 to 2006

Howard Hsu's Professional Skills Radar Chart

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Energetic
Motivational
Persuasive

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Based on our findings, Howard Hsu is ...

44% Left Brained
56% Right Brained

Howard Hsu's Estimated Salary Range

About Howard Hsu's Current Company

Linden Lab

Currently working on a next-generation virtual world for all platforms. All of them, even platforms that aren't available to consumers at the moment. ;-) Rigging avatar meshes for character customization and animation. Using Havok tools to build animation behavior state machines, and eventually dynamic cloth simulations. Writing scripts and tools in Python for Maya artists.

Frequently Asked Questions about Howard Hsu

What company does Howard Hsu work for?

Howard Hsu works for Linden Lab


What is Howard Hsu's role at Linden Lab?

Howard Hsu is Technical Artist


What is Howard Hsu's personal email address?

Howard Hsu's personal email address is ho****[email protected]


What is Howard Hsu's business email address?

Howard Hsu's business email address is h****[email protected]


What is Howard Hsu's Phone Number?

Howard Hsu's phone (213) ***-*401


What industry does Howard Hsu work in?

Howard Hsu works in the Computer Games industry.


Who are Howard Hsu's colleagues?

Howard Hsu's colleagues are James Johnson, Ram Fenster, Jeff Isselee, Andrea Shepard, Charles Taylor, Pedro Costa, Tom Nelson, Scott Butler, Aaron Young, and Ankur Ahlawat


About Howard Hsu

📖 Summary

I am the new Technical Artist at Linden Lab! My responsibilities will lie mainly in the character animation pipeline, specifically to help design an avatar creation and customization system for our new upcoming virtual world. It is a huge project that I'm excited to undertake, since I get to work with tools I am most comfortable with, like Maya, and learn new tools like Havok. I have previously worked on character creation/customization tools at Electronic Arts for The Sims 3, and Avatar Reality for Blue Mars.Technical Artist @ Currently working on a next-generation virtual world for all platforms. All of them, even platforms that aren't available to consumers at the moment. ;-) Rigging avatar meshes for character customization and animation. Using Havok tools to build animation behavior state machines, and eventually dynamic cloth simulations. Writing scripts and tools in Python for Maya artists. From May 2014 to Present (1 year 8 months) Technical Artist III @ laid out slot game artwork from a PSD file and exported it to 2D game engine format. From October 2011 to April 2014 (2 years 7 months) Pipeline TD @ Projects: Dinosaur Revolution Returned to the island to be a Pipeline TD for HAS. Writing tools in Python (PyMel) for rigging, lighting, modeling and anything else that could use automation. From November 2010 to August 2011 (10 months) Maya/MotionBuilder TD @ Project: Killzone 3 cinematics Worked on shot conversion and fixes for cinematics. From August 2010 to November 2010 (4 months) Technical Artist @ Project: Blue Mars Worked mainly in Max and Motion Builder. Developed character animation pipeline and wrote tools for adding mocap animations to CryEngine. Rigged characters and creatures in 3DS Max and Character Studio (Biped). From October 2007 to April 2010 (2 years 7 months) Assistant Technical Artist @ Project: The Sims 3 Made sure all in-game character assets were weighed for animation across all LODs. Performed scene cleanup for all deliverable assets. Skinned faces for animation and customization for the Create-A-Sim tool. Troubleshooted Maya issues for the modelers and animators. Suggested topology changes to get ideal skin deformations. From October 2006 to August 2007 (11 months) Technical Support Representative @ fixed issues with customer's web sites by providing service over the phone, email and chat room From November 2001 to August 2004 (2 years 10 months) BA, Computer and Information Sciences @ University of Delaware From 1997 to 2001 BAS, Animation/Visual Effects @ Ex'pression College From 2004 to 2006 Howard Hsu is skilled in: Maya, Python, Character Rigging, MotionBuilder, MEL, Rigging, Animation, 3D Studio Max, Computer Animation, Character Animation, Maxscript, Modeling, Autodesk MotionBuilder, Lighting, Game Development


Howard Hsu’s Personal Email Address, Business Email, and Phone Number

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In a nutshell

Howard Hsu's Personality Type

Extraversion (E), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

1 year(s), 8 month(s)

Howard Hsu's Willingness to Change Jobs

Unlikely

Likely

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Howard Hsu's Social Media Links

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