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Frederick Lloyd

Software Engineer

Software Engineer at Nordstrom

Greater Seattle Area

Section title

Frederick Lloyd's Email Addresses & Phone Numbers

Frederick Lloyd's Work Experience

Nordstrom

Software Engineer

Greater Seattle Area

Sporcle, Inc.

Senior Mobile Engineer - Sporcle Inc.

September 2012 to November 2014

Greater Seattle Area

Silicon Publishing, Inc.

Software Engineer

November 2011 to June 2012

Greater Seattle Area

Frederick Lloyd's Education

University of Washington

Post-Baccalaureate, Computer Science

1995 to 1997

University of Idaho

Bachelor of Science, Telecommunications, Minor Computer Science

1985 to 1989

Frederick Lloyd's Professional Skills Radar Chart

Based on our findings, Frederick Lloyd is ...

Self-sufficient
Resourceful
Self-critical

What's on Frederick Lloyd's mind?

Based on our findings, Frederick Lloyd is ...

52% Left Brained
48% Right Brained

Frederick Lloyd's Estimated Salary Range

About Frederick Lloyd's Current Company

Nordstrom

Frequently Asked Questions about Frederick Lloyd

What company does Frederick Lloyd work for?

Frederick Lloyd works for Nordstrom


What is Frederick Lloyd's role at Nordstrom?

Frederick Lloyd is Software Engineer


What is Frederick Lloyd's personal email address?

Frederick Lloyd's personal email address is f****[email protected]


What is Frederick Lloyd's business email address?

Frederick Lloyd's business email addresses are not available


What is Frederick Lloyd's Phone Number?

Frederick Lloyd's phone (**) *** *** 343


What industry does Frederick Lloyd work in?

Frederick Lloyd works in the Computer Software industry.


Who are Frederick Lloyd's colleagues?

Frederick Lloyd's colleagues are Matt Ramme, and Ali Aydar


About Frederick Lloyd

📖 Summary

Software Engineer @ Nordstrom Greater Seattle AreaSenior Mobile Engineer - Sporcle Inc. @ Sporcle, Inc. Designed, developed, and maintained features for Sporcle Mobile iOS Applications.• Designed, prototyped and implemented the Sporcle Game Framework Architecture. Designed the SGF using a reusable component architecture for rapid game prototyping and development using OOP and design patterns.• Designed, developed, maintained features for Mobile Puzzle Words game. Designed, engineered and released the game in a 4-week sprint.• Designed and developed game components for the Sporcle Flag Ship Mobile Application, Implemented Quiz Play Architecture, Themes, Quiz Help, Quiz Comments and In-line Table Cell Expanded View Components.• Developed, maintained and released features for Sporcle Badly Drawn games. Implemented an Ad Service Provider component for managing and integrating ad services (MoPub, AppSsavvy etc.) into the Badly Drawn Products.• Assisted in the full development and release cycle (Design, Engineer, QA and Release) in a fast-paced and agile environment. From September 2012 to November 2014 (2 years 3 months) Greater Seattle AreaSoftware Engineer @ Silicon Publishing, Inc. Designed, developed, and maintained features for the Silicon Designer web-to-print Flash client application.• Designed and implemented features across the Silicon Designer technology stack, including ActionScript\Flash client development, web service interactions, XML data models, and InDesign Server automation.• Developed Adobe AIR application for saving and managing Silicon Designer’s XML- based workflow components for consumption by Adobe Scene 7 rendering engine. From November 2011 to June 2012 (8 months) Greater Seattle AreaComputer Scientist II, Digital Magazine Publishing Group @ Adobe Designed, developed, and maintained features for Adobe’s iPad Magazine Viewing Application which is used by media companies such as Time Warner, Omnicom, and Conde Nast to render interactive digital editions of their publications on iPhone, iPad, and Android mobile devices.• Developed and integrated Omniture Analytics Tracking Libraries into the iPad and Android viewers.• Maintained and enhanced the OS webkit HTML rendering component used within the various viewers.• Created the auto-play strategy used to render interactive components within viewers.• Implemented iPad support for viewing vertically aligned content articles.• Implemented iPad on-device preview functionality that gave publishers the ability to preview their interactive designs directly on the iPad without using a fulfillment server. From June 2010 to November 2011 (1 year 6 months) Greater Seattle AreaComputer Scientist II, Creative Suite Business Unit Tools & Services @ Adobe Designed, developed, and maintained systems utilized by internal development teams around the world to facilitate Adobe’s software development processes.• Developed and maintained features for the Adobe Brainstorm Scrum Management Tool, including managing and integrating the Rails backend services with the Flex front end, and integrating Adobe BlazeDS messaging system to support Flex push notifications.• Implemented various ad-hoc features utilizing the Ruby programming language.• Created a distributed web service-based test harness system from scratch that is utilized by numerous software development teams to manage and distribute automated test tasks across system test machines. The system consisted of over 200,000 lines of code and managed hundreds of SUT systems processing 20-30 thousand nightly test cases. It utilized a variety of technologies to function, including Web Services, C++, multi- threading, MFC, Objective-C, gSoap, STL and XML. From January 2007 to June 2010 (3 years 6 months) Greater Seattle AreaComputer Scientist, InDesign SDET @ Adobe Designed, developed, and maintained QE automation tools for the InDesign family of products, including InDesign, InDesign Server, and InCopy.• Developed InControl, a stand-alone cross-platform client-server automation tool using MFC and CW that was used across the QE department for automating unit tests.• Developed Skryer, a QE Print\prepress workflow automation service that reduced the various print test cases.• Developed white box test systems for XML and XSLT feature sets. From November 1999 to 2007 (8 years) Greater Seattle AreaComputer Scientist, Installer Engineering @ Adobe Developed and maintained Adobe’s core installer technologies used across the InDesign family of desktop software products and Adobe Acrobat OEM products.• Designed, developed and maintained Adobe’s Multi-Language AutoPlay application using C++ and MFC. From April 1992 to November 1999 (7 years 8 months) Greater Seattle Area


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Frederick Lloyd's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

3 year(s), 11 month(s)

Frederick Lloyd's Willingness to Change Jobs

Unlikely

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