Software Engineer @ From October 2013 to Present (1 year 11 months) San Francisco, CaliforniaSoftware Engineer @ From 2014 to 2015 (1 year) Software Engineer @ Worked on the development of The Sims 4. + Key Technologies: C++, Python, Maya, Collada, AS3, ScaleForm. From August 2012
Software Engineer @ From October 2013 to Present (1 year 11 months) San Francisco, CaliforniaSoftware Engineer @ From 2014 to 2015 (1 year) Software Engineer @ Worked on the development of The Sims 4. + Key Technologies: C++, Python, Maya, Collada, AS3, ScaleForm. From August 2012 to August 2014 (2 years 1 month) Redwood, CaliforniaSoftware Engineer @ From August 2012 to October 2013 (1 year 3 months) Montevideo, UruguayVideo Game Developer Professor @ Professor, career thesis mentor, and member and co-founder of ORT University's Game Lab (simulation and video games laboratory). + Professor and designer of Game Development courses (2d and 3d). + Career Thesis Mentor + Involved in various GameLab projects From 2007 to August 2012 (5 years) Developer @ Developed games for PlayFirst, BigFish, Disney and MindJolt. + Primary roll in development was Senior Software Engineer. + Investigated new technologies and made some game prototypes. + Key Technologies: C++, DirectX, Unity and Flash. From 2009 to June 2012 (3 years) San Francisco, USACo-Founder @ Published a mobile game for windows phone seven. + Manager of the project. + Lead Programmer + Game Designer + Key Technologies: C++, C#, XNA, 3D Max, Photoshop. From March 2011 to September 2011 (7 months) Montevideo, Uruguay
Engineer's Degree, Computer Software Engineering @ Universidad ORT Uruguay From 2008 to 2008 Federico Rocha is skilled in: C++, C#, C, Photoshop, ActionScript, Software Engineering, Software Development, .NET, Visual Studio, Graphic Design, XNA, Flex, Visual C++, Tortoise SVN, Game Development, Flash, Programming, Video Games, DirectX, Unity3D, UML, JavaScript, Java, XML, Game Design, Scrum
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