ABOUT ME
I've been working in interactive media since 1992 as a creative, technician, manager, and director in development and publishing on console, web, PC, mobile and VR / Mixed-Reality
I help teams identify their goals and constraints, articulate and prioritize their visions, build functional strategies and plans, and execute efficiently on what's been devised. I glue teams together by working between disciplines, building collaborative cultures, and working at whatever level is required to get results.
GOALS
• Work on cutting-edge consumer-focused products
• Provide adaptive solutions for creative, technical, and business problems
• Work with a dynamic team that supports bold action with smart planning and introspection
SPECIALTIES
• User Experience Direction
• Project Assessment and Planning
• Development Process and Workflows
HIGHLIGHTS
• Extensive practical, discipline-spanning experience as hands-on developer and publisher
• Contributed to operations and growth of Time Warner's game publishing divisions (WBIE/WB Games)
• Creative and feasibility oversight of 60+ shipping skus on WBIE slate; between 5-12 concurrent video game projects; $600+ million in annual worldwide revenue
Technical Game Designer @ Working on unannounced Microsoft HoloLens projects.
http://www.microsoft.com/Microsoft-Hololens/ From September 2014 to Present (1 year 4 months) Independent Creative Consultant @ Spellcaster Adventure (Unreleased word puzzle RPG for iPad and Steam - www.spellcasteradventure.com): Worked with indie dev House of How on UX design, UI design, 2d art, some Art Direction, and some game design.
Rustclad (Unreleased 3d adventure game - www.rustclad.com): Worked with indie dev Skull Theatre on game design, narrative design, UX design, UI design, art direction, 2d/3d Art (traditional and digital), animation, tech art (VFX, photogrammetry, terrains, and sky system), audio, marketing, and business planning. From January 2013 to Present (3 years) Greater Seattle AreaDirector of Development / Director of Art @ Head of WBG's Development Planning Group (DPG), and responsible for developer validation through due diligence, milestone reviews, and postmortem evaluations.
• Managed and coordinated the WBG Development Planning Group (cross-discipline Director-level Game Development Experts)
• Helped define and run the developer and milestone assessment process for WB
• Helped define and run the goals, processes, and operations of DPG • Contributed to 65+ deep due diligence assessments for product and developer acquisitions • Contributed to WBIE's outsourcing research, evaluation, strategy, and ongoing management • Contributed to ongoing project evaluations of 5-12 concurrent projects for art, design, production, and technical aspects across all major platforms. Projects ranged in scope from very small casual games to AAA core FPS and Action/Adventure genres, most were built around major WB brands and film licenses
Notable Titles
• Mad Max (unreleased)
• Middle Earth: Shadow of Mordor (PS4/Xbox One)
• Batman: Arkham Origins (360/PS3/WiiU/Windows)
• Injustice: Gods Among Us (360/PS3/WiiU/Windows)
• Batman: Arkham City (360/PS3/WiiU/Windows)
• Mortal Kombat (360/PS3)
• Scribblenauts (DS)
• F.3.A.R. (360/PS3/PC)
• F.E.A.R. 2: Project Origin (360/PS3/PC)
• Sesame Street: Once Upon a Monster
• Condemned2: Bloodshot (360/PS3)
• Lord of the Rings: War in the North (360/PS3) From January 2008 to December 2012 (5 years) Technical Art Director @ Acted as primary, studio-level liaison between engineering and content creation teams. Additionally established and maintained technical standards/guidelines for the production of game content, provided documentation and training for company technology, helped determine direction for tools/pipelines/technology, assisted in R&D efforts and roll-outs, and reviewed milestone submissions for completeness, presentation, and technical construction.
Notable Titles
• F.E.A.R. 2: Project Origin (360/PS3/PC)
• Condemned 2 (360/PS3) From December 2005 to December 2007 (2 years 1 month) Art Department Director @ Managed and supported art department (10-14 direct reports, 20 indirect) spanning multiple projects and helped them overcome production obstacles. Additional responsibilities included: Managing art department budgets, hiring/firing/career development for art department employees, development of art pipelines, provide assistance and leadership on art production, represent studio for outsourcing, contribute to game design, art production, marketing collateral, and project pitches, and contribute to studio management (additional ~20 indirect reports) setting company policies and establishing corporate direction.
Titles Worked On:
• Playboy: the Mansion (PS2/XBox/PC)
• Playboy: Private Party (PC expansion)
• Neverwinter Nights: Shadows of Undrentide (PC expansion)
• Neverwinter Nights Mobile
• Baldur's Gate: Dark Alliance II (PS2/XBox)
• MechWarrior4: Mercenaries (PC)
• Inner Sphere and ‘Mech Packs (PC expansion)
• Risk: Global Domination (PS2) From January 2002 to September 2005 (3 years 9 months) Senior Interface Engineer / Designer @ Managed and lead integration between Design Team and Engineering Team. Created and designed interfaces in HTML, art, and through back-end programming of ASP (VBScript), to deliver dynamic and rich content for website. Also managed a small team of developers on daily basis and managed entire development staff, 20+ individuals, during large-scale site re-designs. From October 1998 to May 2001 (2 years 8 months) Manager of Multimedia / Webmaster @ Organized and managed multimedia department of six. As Lead Graphics Artist, created original graphics for WBN products and broadcasts), and as Webmaster created and maintained WBN's website and Intranet. Also provided quality assurance for WBN products and services From January 1997 to October 1998 (1 year 10 months) Lead / Production Artist @ 2D/3D Computer Illustration/Animation. Created original graphics as lead and production artist using Macromedia Director, Photoshop, Illustrator, and 3D Studio Max.
Notable Titles
• Children’s Skills Test 7-9 (PC)
• More IQ Test (PC)
• Emotional IQ Test (PC)
• Love & Relationships Test (PC)
• Vote America (PC)
• Astrology Test (PC)
• Children’s Skills Test Toddler (PC)
• Children’s Skills Test Preschool (PC) From September 1996 to January 1997 (5 months) Lead / Production Artist @ 2D/3D Computer Illustration/Animation. Created original graphics as lead and production artist using Director and Photoshop.
Notable Titles
• Sing-A-Long “Around the World” Kid’s Karaoke (PC)
• Sing-A-Long “Classics” Kid’s Karaoke (PC)
• Adventures in MusicLand (PC/Mac) From September 1992 to September 1995 (3 years 1 month)
Data Visualization @ Edward Tufte Seminars From 2006 to 2006 Business Management Seminar @ Rockhurst Seminars From 2006 to 2006 Business Management Seminar @ SkillPath Training Seminars From 2004 to 2004 BFA, New Media and the Performing Arts @ Massachusetts College of Art From 1991 to 1995 David B Silverman is skilled in: Project Management, Game Mechanics, Multiplayer, User Experience Design, Wii, Game Design, Level Design, Environment Art, Game Development, Perforce, Mobile Games, Xbox 360, PS3, Video Games, Project Planning