Proactive and fast-paced Software Development Engineer and problem-solver. Eight years of experience in designing, developing, and improving test automation frameworks. Capable of picking up new technologies quickly, working under minimal supervision, and passionate about improving efficiency through automation.
Confident programming, debugging, root-cause analysis, wiki-documentation, and training skills. Strong communicator with experience in leading projects to successful completion, on time, and within scope. Excels at cross-functional collaboration, forming consensus between project shareholders, and communicating status.
Senior Tech Lead Software Development Engineer @ SENIOR TECH LEAD SOFTWARE DEVELOPMENT ENGINEER (2015 - Present)
- Subject Matter Expert for automation tools and development or PBX testing, supporting local, remote, and offshore teams
- Architect and develop new automated solutions for PBX, Phone, and Cloud products
- Develop in-house tools to improve QA testing workflow
SOFTWARE DEVELOPMENT ENGINEER (2011-2015)
- Design, develop, and implement new tools and user-interface improvements for automation testbeds
- Support QA and Engineering groups with automation-related problems and concerns
- Provide training and documentation of automation tools for internal users
QA TEST AUTOMATION ENGINEER (2006-2010)
- Configure, deploy, and maintain automation testbeds
- Network administration and maintenance for automation needs
- Launch, debug, and report results of automated regressions From July 2006 to Present (9 years 4 months) Hobbyist Game Developer @ - After graduating from a second degree (Bachelor's in Game & Simulation Programming) in 2013 I decided to pick up game development as a hobby
- Usually spend about 40-60 hours per week working on all aspects of my game dev projects; programming, art, animation, website, etc.
- Programming side is predominantly C# development in Unity3D From April 2013 to Present (2 years 7 months) Research Assistant/Intern @ - Research and verify various methods for testing the reliability of microelectronics devices
- Analyzed testing methods such as flex tests, push/pull tests and temperature-cycling From July 2005 to January 2006 (7 months)
Master of Physics, Physics w/ Electronics @ University of Leeds From 2001 to 2005 Bachelor of Science, Game and Simulation Programming @ DeVry University From 2010 to 2013 Chris Dickinson is skilled in: C++, DirectX, Perl, Java, OOP, Version Control, Software Engineering, Game Programming, Object Oriented Design, Programming, Scripting, Eclipse, Debugging, HTML, Software Development, Game Development, TCP/IP, Artificial Intelligence, C, Git, Perforce, User Interface, OpenGL, Multithreading, Visual Studio, Software Design, Unity3D, Test Automation Tools, Test Automation..., Android Development, Android, 3D Studio Max, 3D Graphics, 3D rendering, TCL, Test Automation, Quality Assurance, Mobile Applications