Software engineer with MSc. in Computer Science and Engineering, with a special interest in developing high performance, highly technical software systems.
United States permanent resident, European Union citizen.
Specialties: C/C++, STL, Boost, C#/.NET, TCP/UDP
Test driven development
Low latency network programming
Reliable Multicast
3D graphics rendering
Photogrammetry
Computer vision
Information visualization
Scientific visualization
Software Engineer @ • Lead
Software engineer with MSc. in Computer Science and Engineering, with a special interest in developing high performance, highly technical software systems.
United States permanent resident, European Union citizen.
Specialties: C/C++, STL, Boost, C#/.NET, TCP/UDP
Test driven development
Low latency network programming
Reliable Multicast
3D graphics rendering
Photogrammetry
Computer vision
Information visualization
Scientific visualization
Software Engineer @ • Lead developer for company’s main C#/.NET-based proprietary trading front end GUI software, aggregating large scale, real-time trading data from various sources to be visualized intuitively.
• Initiated and developed a daily regenerating test environment to facilitate integration testing of new or updated components.
• Developed a scripting framework to allow traders to automate common and error prone manual actions. Automation risk is reduced by providing a sandboxed testing mode.
• Focus on clean code, using test driven development and agile methodologies.
• Actively involved in recruiting and interviewing process. From June 2010 to Present (5 years 7 months) Software Engineer @ Designed, implemented, and tested TCP and UDP networking components in C++ for Linux systems. Focus on low latency and high runtime performance. From June 2008 to May 2010 (2 years) Visiting Scholar @ Designed and implemented a system used to interactively visualize ultra-scale volume data on commodity hardware, using an image based intermediate representation of the data. The system facilitates the creation of video of the original, full-scale data, directly guided by the user. From January 2007 to September 2007 (9 months) Software Engineer @ Involved with design and development of dynamic, database-driven websites, as well as application programming projects for small businesses, written in C#/.NET and C++/MFC. From September 2001 to December 2006 (5 years 4 months) Intern @ Work involved implementing a system capable of reconstructing 3D shapes from photos. The system takes a series of photos taken of a target object of unknown shape, under different lighting conditions, along with a series of photos of a reference object, of known shape, under corresponding lighting conditions, and uses this information to reconstruct the surface of the target object. From September 2004 to February 2005 (6 months) Student Software Developer @ Member of a team of students developing a train simulator used in the training of train drivers by the Dutch national railway company. The work was performed according to the ESA software engineering standard. Responsibilities mainly involved the development of the 3D graphics engine used in the system. From January 2003 to June 2003 (6 months)
MSc., Computer Science and Engineering @ Eindhoven University of Technology From 2000 to 2008 Tim Dijk is skilled in: C#, .NET, C++, C, Java, Python, STL, SQL, CSS, HTML, XML, WPF, OpenGL, Linux, Windows
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