Senior Programmer @ Disney Interactive Media Group
Senior Programmer @ Wideload Games
Education:
About:
Senior object-oriented programmer, with broad experience in most aspects of game development, and with most game platforms.
Specialties: C++ gameplay development: animation management, player control, input handling, AI. Strong troubleshooting ability.
Software Engineer @ Develop User Interfaces for proprietary trading. From May 2014 to Present (1 year 8 months) Senior Programmer @ Develop gameplay code: AI, animation control,
Senior object-oriented programmer, with broad experience in most aspects of game development, and with most game platforms.
Specialties: C++ gameplay development: animation management, player control, input handling, AI. Strong troubleshooting ability.
Software Engineer @ Develop User Interfaces for proprietary trading. From May 2014 to Present (1 year 8 months) Senior Programmer @ Develop gameplay code: AI, animation control, minigames, UI, networking.
Using C#, C++, Java, Python, UnrealScript, JavaScript. From 2009 to May 2014 (5 years) Senior Programmer @ Develop gameplay code: AI, animation control, minigames, UI, networking.
Using C#, C++, Java, Python, UnrealScript, JavaScript. From April 2004 to May 2014 (10 years 2 months) Senior Programmer @ Develop animation scripting system, write camera and player controls.
Using: C++, STL, spirit. From July 2001 to March 2004 (2 years 9 months) Technical Consultant @ Develop system for authoring software-installation programs for music CDs, discover and eliminate numerous bugs in archiving trading activity in the options market.
Using: C++, MFC, Perl, Java, SQL From March 2000 to July 2001 (1 year 5 months) Programmer @ Develop gameplay systems: animation control, AI, visual effects, player control.
Using: C++. From December 1996 to March 2000 (3 years 4 months) Programmer @ Create technical design for adventure game; optimize texture usage for massively multiplayer pirate game.
Using: C++. From May 1996 to October 1996 (6 months)
BS, Computer Science and Philosophy @ Trinity University From 1991 to 1996 Steve Sengele is skilled in: PS3, Game Development, Gameplay, Python, Java, C++, JavaScript, Scripting, Perl, Game Design, Video Games, User Interface, Level Design, Wii, Perforce
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