Shawn Norris is one of the Leader in Digital and Mobile Trends that we see today. He is responsible for developing the Video on Demand strategy for Nintendo of America and delivering Video on all Nintendo Platforms. Shawn was one of the pioneers of mobile gaming, creating a the top gaming portfolio with I-play, Oberon Media, Gameloft
Shawn Norris is one of the Leader in Digital and Mobile Trends that we see today. He is responsible for developing the Video on Demand strategy for Nintendo of America and delivering Video on all Nintendo Platforms. Shawn was one of the pioneers of mobile gaming, creating a the top gaming portfolio with I-play, Oberon Media, Gameloft and Disney while overseeing Carrier Teams and Managing Partner Relationships.
Shawn has been able to bring in key digital partners and long term partnerships and strategic alliances for all Nintendo Platforms. He has Negotiated Content rights from VOD and Game content, including major Networks, Sports and TV Shows.
Shawn has successfully managed the teams responsible for creating some of the biggest mobile games to date: Tinkerbell, Jewel Quest, Fast & Furious, Pirates of the Caribbean, The Nightmare Before Christmas, Scarface, Cars:Radiator Springs 500, Pillowfight, Mickey's Blizzard Bash, Mickey & Friends Mini Golf and many others on DS, Wii and Mobile.
Shawn has Successfully launched Digital Content and Games on multiple platforms- including Facebook, iOS, Android, Traditional Carriers, Retail and Console. Having Partnered and lead the teams launching all Digital Video clients for Nintendo Platforms including Netflix and Hulu, Amazon Instant Video and YouTube.
Shawn successfully created and launched one of the largest Mobile & Online Content Aggregation Businesses in the world, I-play Partners and I-play.com. I-play Partners is the largest aggregation partner in N. America of Mobile Games.
Specialties: Business development - deal initiation / negotiation / execution, mobile content deployment, wireless carrier relationships, OEM relationships, direct to consumer sales, messaging, Mobile Web, product development, product management
Mobile content production (operations) -- games, personalization, applications, video (download/streaming)markets.
Business Development, Partner Relations at Nintendo of America @ Managing Video vision and strategy for Nintendo Platforms, along with Key Digital partner relationships,Product design, implementation and new concepts/ideas/projects for all Nintendo platforms.
Manage multiple high-priority projects simultaneously, while effectively negotiating terms that benefit Nintendo and bring new products to market. From January 2010 to Present (6 years) Founder & Board Member @ Founded West Coast Goalkeeping with a simple goal: To provide Professional Goalkeeper gloves at prices everyone can afford! The glove that a child buys is identical to a Pro keepers glove- all for a great price.
West Coast has gone from Start-Up to America's Largest Factory DirectGoalkeeping Outfitter. Born in Seattle- West Coast makes Goalkeeping equipment used in top leagues around the world.
Providing gloves to players at almost every level, including Pro players in MLS, La Liga, SPL, Irish Airtricity, NASL, NWSL, FA Cup & many others. From October 2011 to Present (4 years 3 months) Greater Seattle AreaDirector, Business Development & Partner Relations @ Created the largest Digital Content Distribution Brand Globally, I-play Partners and successfully launched it, with over 50 key partners including Sega of America, Oasis, Mobliss and many others.
Managing Mobile, PC and Product Roadmap for North America, including launching partners such as Microsoft, AT&T, Apple, RIM, Verizon, T-Mobile, Google, among many others.
Manage the Product Mgmt teams, leading game design & concepts, from initial stages to final execution and sales.
Responsible for of Project & Product teams, rolling out over 15-22 new titles per year as well as management of existing titles and new sales . From November 2007 to January 2010 (2 years 3 months) Director Partner Relations & Digital Products @ Responsible for 100% of divisional revenue throughout North America. Instrumental in driving revenues for The Walt Disney Company's mobile / digital group at Disney Interactive Media Group. Products include all company-wide efforts in the digital download space across the Disney, ABC, and ESPN brands. Clients include Apple, Verizon, AT&T, and Blackberry.
Redesigned and Planned the Digital Gaming & Nintendo DS Roadmap for Disney for the next 3 years. Successfully launching the largest titles they have had to date. From November 2005 to November 2007 (2 years 1 month) Director Strategic Accounts, North America @ Spearheaded Gameloft's growth and push into North America. Oversaw segmented OEM and Carrier Sales for US Market. Growing from #5 to #2 in Overall US sales.
Managed the Product team that launched Midnight Bowling & Midnight Pool. The largest organic mobile franchises in N. America currently. Led focus groups, planning, business strategies & acceptance from partners globally. From 2003 to November 2005 (2 years) National Account Manager, Channel & Partner Management @ Managed key partners, Marketing, handsets, P&L, Advertising MDF, roadmaps, launched online storefronts with retailers.
Winner National Retail Account of the Year Award, two consecutive years. Managed T-Mobile's highest producing Region and Account over a four year span.
Managed Product team that launched & Developed both :T-Mobile Prepays Offering Nationwide including handsets, service offering & marketing. HP Ipaq Mobile Handset team and launches nationwide.
Signed Wal-Mart, Costco, CompUSA, Circuit City, Fry's and Ritz/Kits Camera to National Retail Contracts. Managing marketing, MDF, relationships and growth.
Oversaw sales for National Retail group in Chicago, Milwaukee and Indiana. Then took a position as National Accounts Manager, selling in T-Mobile service to Costco, Wal-Mart and Circuit City (at the time).
Managed all marketing and relationship aspects as well as sales growth, responsible for over 50,000 net adds per month. From 2000 to 2003 (3 years) Senior Technical Consultant, SME @ Oversaw largest VOIP via DSL installation at the time, with what was the largest CLEC in North America. From 1999 to 2000 (1 year) Regional Partner Manager, SLG Business Channels @ Developed, cultured and managed relationships with fortune 500, State, Local Governemnt customers specializing in Data, Voice, Video, Call Center, NT, wireless sales, installations and integration
• Recipient of Lucent Technologies “150% Annual Award”
• Grew new product sales 166% over 2 years From 1997 to 1999 (2 years)
Elementary Education, Music Performance @ Immanuel Luther CollegeGeneral Studies @ University of Wisconsin-Madison Shawn Norris is skilled in: Integration, Mobile Devices, Business Development, Video Games, Negotiation, Strategic Partnerships, Mobile Applications, Mobile Games, Digital Media, Partner Management, Start-ups, Mobile Technology, E-commerce, Cloud Computing, Account Management
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