A highly focused game developer that strives for quality and the creation of fun experiences. Always looking to learn something new through both professional and personal experiences. Long-time passion for games as well as technology. Has experience working through design and development cycles for multiple projects. Knowledge in programming, software and game development, as well as troubleshooting and game design.
Software Engineer @ From April 2013 to Present (2 years 7 months) Dallas/Fort Worth AreaGameplay/AI Programmer @ From February 2013 to September 2013 (8 months) Gameplay/AI Programmer @ From June 2012 to October 2012 (5 months)
Bachelor of Science, Game Development @ Full Sail University From 2010 to 2012 Mansfield High School From 2006 to 2010 Ryan Patterson is skilled in: C/C++ STL, C#, x86 Assembly, Java, Lua, DirectX, OpenGL, Unity3D, Alienbrain, Tortoise SVN, Eclipse, Visual Studio, Maya, Unreal Editor, Unreal Engine 3, Level Design, Game Design, Video Games, HLSL, Microsoft SQL Server, SQL Server Management..., MongoDB, Scrum, TFS, Software Development, Game Programming, Gameplay Programming, Game Development, XNA, Perforce, GLSL, UnrealScript