Senior Software Graphics Engineer @ Sony Computer Entertainment America
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Currently at SCEA. I am working in Developer Support, helping developers with the PS4 GPU. I previously worked in the Graphics Tools team in R&D.
At NVIDIA, I worked in the OGL driver group, focused on OGL Consumer Performance, along with implementing features, fixing bugs, and working with vendors. I served in other roles in the OGL
Currently at SCEA. I am working in Developer Support, helping developers with the PS4 GPU. I previously worked in the Graphics Tools team in R&D.
At NVIDIA, I worked in the OGL driver group, focused on OGL Consumer Performance, along with implementing features, fixing bugs, and working with vendors. I served in other roles in the OGL group here, before settling in on my current job.
Prior, I studied Comp Sci at Arizona State University, with a class and research focus on Computer Graphics and Computer Aided Geometric Design.
Specialties: C/C++, Python, OpenGL, OpenGL ARB program code, GLSL, WebGL, Visual Studio IDE, .NET, VIM, WinDBG, UnrealEd, PS4 development
Senior Software Graphics Engineer @ From February 2014 to Present (1 year 11 months) Senior Graphics Tools Engineer @ From April 2013 to January 2014 (10 months) Software Engineer @ From August 2007 to March 2013 (5 years 8 months) Conference Associate @ From 2006 to March 2013 (7 years) San Francisco Bay AreaUndergraduate Researcher @ From August 2005 to August 2007 (2 years 1 month) Level Design Instructor @ From June 2007 to July 2007 (2 months) Test Engineer @ From August 2006 to December 2006 (5 months) Software Design Engineer @ From May 2006 to August 2006 (4 months)
BS @ Arizona State University From 2003 to 2007 Rob Srinivasiah is skilled in: OpenGL, C++, Visual Studio, Video Games, Perforce, GLSL, C, Computer Games, WinDbg, Vim, Unreal Editor, PS4, GPU, Game Development, DirectX
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