Staff Software Engineer at WeWork
Brooklyn, New York
Prolific Interactive
Lead iOS Engineer
June 2015 to Present
Greater New York City Area
Prolific Interactive
Senior Mobile Engineer
May 2013 to June 2015
Greater New York City Area
Fueled
Sr. iOS Developer
August 2011 to May 2013
Greater New York City Area
Freelance Software Developer
Freelance Engineer
September 2010 to December 2012
ION Trading - London
Technical Analyst + Junior Release Manager (Client Services)
January 2009 to April 2010
London, United Kingdom
SAGEMCOM
Embedded Software Engineer
January 2007 to December 2007
Paris Area, France
Atao Audio System
Software developer
October 2005 to December 2005
Lille Area, France
What company does Paul Miard work for?
Paul Miard works for Prolific Interactive
What is Paul Miard's role at Prolific Interactive?
Paul Miard is Lead iOS Engineer
What industry does Paul Miard work in?
Paul Miard works in the Marketing and Advertising industry.
Who are Paul Miard's colleagues?
Paul Miard's colleagues are Pedro Perezim, Tomasz Tunik, Alice Mellor, Shahid Asmar, Dean Hillard, Gorvan Dubero, Yuliya Zakharchenko, Shawn Yuan, Steffen Hartleib, and Stefan Zhelyazkov
📖 Summary
Software engineer with over 7 years experience including 1.5 year working in London and over 4 years working in New York City, I hold a master’s degree in real time and embedded systems from EPITA, a renowned five-year IT Engineer school located in Paris, France. My work experience, coupled with numerous academic projects, has given me strong skills in organization and software engineering. I have developed a flexible and proactive approach, as well as the ability to rapidly assimilate new technologies and adapt to challenging environments. Moreover I am hardworking, have an inquisitive nature, and pay meticulous attention to details. Traveling for several months in Asia and living/working in London for 2 years helped me garnering great interpersonal and communication skills, while perfecting my English. Presently living in New York City and working as a senior mobile developer at Prolific Interactive, a Brooklyn and San Francisco based mobile strategy, design & development agency.Lead iOS Engineer @ From June 2015 to Present (7 months) Greater New York City AreaSenior Mobile Engineer @ About my role: • Mostly working on iOS applications, and a bit more • Added Cocoapods, continuous integration (esp. Jenkins, Hockey) and some unit testing to my bow. • Practicing Agile processes and code reviews on a daily basis • Responsible for defining some of the process, coding conventions and best practices amongst the iOS development team • Helping out with UX design anytime I can • See previous experience for some iOS/mobile related skills details In the past few months took over some of the iOS leadership role in the company: • Managing projects and teams on a higher level, but still developing myself • Responsible for interviewing iOS candidates, from intern to senior level • Helping out with new hires on-boarding and getting up to speed • Responsible for defining and developing a client side e-Commerce framework to facilitate internal implementations of commerce components in our apps. Includes writing (RESTful) API specs • Helping out with RFPs and meeting with potential partners A few applications I worked on: • Dash - Pay on your Phone at Bars and Restaurants. Lead developer (team of 2) on the first version of the app. (http://apple.co/N13YG4) • Rent The Runway. Joined the development team a few weeks prior to first version release and helped out on a few features. (http://apple.co/1nF9ZDL) • Foodtweeks. Took over the app development starting post v2 release. Lead developer (team of 2) (http://apple.co/1G58bx0) • Welcome app (ongoing work, internal app using iBeacons to greet employees when they come in the office). Owner and main developer • David's Bridal. Universal app (iPhone and iPad). Lead developer (http://apple.co/1bspBMi) • SoulCycle. Brought the app from prototype to the app store and a tremendous success. (http://apple.co/1GhuFQF) From May 2013 to June 2015 (2 years 2 months) Greater New York City AreaSr. iOS Developer @ About my role: • Mobile software developer, mainly working on/with iOS (iPhone/iPad) • Passionate about animations (core animation and openGL ES knowledge) and UX My tasks on a daily basis may include: • iOS development, Software architecture • Functional or Technical specifications writing • APIs integration. (RestKit knowledge) • Code reviews and QA • Projects and Releases management (certificates, provisioning, AdHoc or appStore releases) • Teams management. • Responsible for iOS interns • Git master • Technical or UX consulting • Process improvement • Occasional clients facing/meeting A few applications I worked on: • Bulova Macy's iPad app. App used to showcase Bulova watches in Macy's stores. Sole developer. Internal use, not in the app store. • Jackthreads iPhone app. Main animations developer, including 3D openGL ones. Also involved in some features development and bugs fixes. (http://bit.ly/UTmpgw) • Gayot Restaurant issue. Sole developer (http://bit.ly/RoBsje) • Greenstack. Lead developer on the first version of the app. Team of 2 to 3 developers (http://bit.ly/UTmssw) • Definer. Side developer. Helped on features development and bugs fixes. Also involved in defining/improving the app UX (http://bit.ly/RoBtUu) • Ribbon. Lead developer. Involved in every aspect of the app development, including project and team technical management, development, RESTful API integration, UX improvements, and more... (http://bit.ly/11dJ2Lf) • Charitybuzz. Co-developer on the first version of the app. (http://bit.ly/1gsl4aM) From August 2011 to May 2013 (1 year 10 months) Greater New York City AreaFreelance Engineer @ • Designed (software and database architecture) and developed (C/C++, SQLite, Qt) a multiplatform “birth referential” software. • Wrote the functional and technical specifications. • Developed a full license management system that comes with the software (licence number generation and management via CMS, machine activation process, demo VS full versions, variable features set option) • Self-trained in C++ (knowledge refresh), Qt 4, XCode IDE, copy protection issues From September 2010 to December 2012 (2 years 4 months) Technical Analyst + Junior Release Manager (Client Services) @ • As a technical consultant, took part in the ongoing software development work on Anvil, a complete repo and securities finance solution, including product installations, systems integration, client specific development (Actions/Forms, Perl, Sybase) or bug fixing. • Later as a junior release manager, prepared and delivered patches or main Anvil releases, wrote upgrade scripts, performed benchmarking, monitored the bug tracking and builds/upgrades checking systems, sent statistics reports. From January 2009 to April 2010 (1 year 4 months) London, United KingdomEmbedded Software Engineer @ • Developed (C, Shellscript) some functionalities for a Linux/ARM embedded system (digital photo frame). Worked on Bluetooth, Wi-Fi, PPP automat, Picasa/Flickr client, audio-video player. • In charge of the release management/integration phase (sources hunting and cross-compiling, firmware/bootloader flashing, basic testing, QA/client delivering). • Active participation in most stages of the project. • Attended a few client-facing meetings (Orange France). From January 2007 to December 2007 (1 year) Paris Area, FranceSoftware developer @ • Designed and developed (C/C++, MFC) an accountancy management software (small ERP) from the functional specifications document. • Used UML modeling and object oriented programming techniques such as design patterns. From October 2005 to December 2005 (3 months) Lille Area, FranceMaster’s Degree, Real time and embedded systems @ EPITA: Ingénierie Informatique From 2002 to 2007 Paul Miard is skilled in: Software Engineering, Git, Software Development, iOS development, Mobile Applications, Objective-C, OOP, Xcode, C++, User Experience, Design Patterns, iOS, PHP, MySQL, OpenGL
Introversion (I), Intuition (N), Thinking (T), Judging (J)
1 year(s), 4 month(s)
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Likely
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