I've taught 3D Modeling and Animation, I've worked in Litigation Graphics, I do freelance Computer Art and Design, Consulting, Project Management, and Game Development. Designing assets, implementing systems, creating worlds, managing projects. I love them all. Seeing ideas come to life is what drives me.
I have degrees in Computer Art and Design as well as Business Administration and Project Management. I perceive myself as a generalist as my interests vary, but overall I specialize in 3D Modeling and Animation with a focus on Game Development. I enjoy leading and creating, managing and designing. Thinking outside the box and breaking the mold.
Currently, I'm teaching Maya for the 3D Training Institute as I love watching people learn and grow, and staying on top of the latest technologies in my package of choice, but on the side I'm focusing my portfolio specifically on Games. They've been my foremost interest and life-long passion. I utilize my Business degree to extend my career opportunities, manage successful development teams, Mentor and Teach, all while building clientele for my personal business, Mindgrid Interactive.
I'm always interested in new opportunities around the world so feel free to contact me if you know of any good roles I may be able to fill for your company.
Specialties:
| Game Design
| Motion Graphics
| Technical Illustration
| Project Management
| 3D Modeling/Animation
| Business Administration
| Architectural Visualization
| Computer Hardware/Software
| Instruction, Training, and Consultation
Software:
| Unity
| VUE7
| Zbrush 4
| XNormal
| Maya ‘14
| MS Office
| Topogun 2
| 3dsMax '14
| Mudbox ’14
| Realflow ’12
| 3DS Max ’14
| CryEngine 2/3
| Quixel dDo/nDo
| Mental Ray / VRay
| Headus UV Layout
| Marvelous Designer
| Adobe Creative Suite
Junior Technical Designer @ From June 2014 to Present (1 year 7 months) Greater Los Angeles AreaCreative Director / Technical Art Director @ - Designed and Implemented Gameplay Systems for “Mechwarrior: Living Legends”
- Developed and Manages Art Pipeline and Documentation while working with Project Management [TRAC, SVN, AGILE]
- Worked with other departments to get assets from my managed pipeline into the game
- Manages and Mentors an international team of (15+) Artists across various disciplines to work within the Project Scope
- Created various 3D Assets to Game Engine Specifications for Engine Implementation From July 2007 to Present (8 years 6 months) Creative Director / President @ - Providing 3D Modeling and Animation services for all forms of Digital Media such as Video Games, Web, Television, Film since 2003
- Research and Development into new techniques for streamlined development practices across industry-standard applications
- Business Administration
- Project Management
- Artistic Direction
- Computer Maintenance and Repair From July 2003 to Present (12 years 6 months) Maya Instructor / 3D Artist @ - Taught and Assisted in teaching 3D Modeling and Animation Classes
- Marketed and Advertised business services and created graphics for networking purposes
- Illustrated asset creation techniques and created accompanying artwork
- Researched and Presented new techniques for pipeline and development efficiency
- Created video tutorial training content for instructors and students From July 2011 to May 2014 (2 years 11 months) 3D Artist / Project Manager @ - 3D Modeling and Animation for Television, Movies, Games, Internet using Autodesk Maya
- Created pre-process and post-process designs, effects, and models
- Created various technical drawings
- Set up CAD and Commercial Models for texturing, lighting, rendering and animation From June 2007 to February 2012 (4 years 9 months) Technical Illustrator @ - Assisted in Design and Implementation of commercial artwork and productivity tools
- Helped develop efficient systems using Project Management Techniques
- Designed, implemented, and finalized various templates based on Creative Direction
- Trained designers and developers in use of industry standard software and developed pipeline tools From 2009 to 2011 (2 years) 3D Artist @ - Designs and Implements Gameplay Systems for “Mechwarrior: Living Legends”
- Develops and Manages Art Pipeline and Documentation while working with Project Management [TRAC, SVN, AGILE]
- Works with other departments to get assets from my managed pipeline into the game
- Manages and Mentors an international team of (15+) Artists across various disciplines to work within the Project Scope
- Created various 3D Assets to Game Engine Specifications for Engine Implementation From 2007 to 2009 (2 years) Intern Instructor @ Assisted in Training and Development of 3D Studio Max instruction classes. Taught 3D Studio Max introductory classes. Developed business network relationships. From November 2004 to February 2005 (4 months) Production Assistant @ 4/2003 9/2003
- Assisted in inter-office productions
- Participated in a Team-Oriented, Deadline-based environment
- Revised artwork in accordance to Art Director's vision utilizing Adobe Illustrator and Photoshop From May 2003 to August 2003 (4 months)
Bachelor of Business Administration, Interactive Computer Art & Design, 3D Modeling & Animation, Business Administration @ The College of Westchester From 2008 to 2009 Associate, Multimedia Development and Management @ The Westchester Business Institute From 2001 to 2003 Certificate, 3D Modeling / Animation / Instruction @ 3D Training Institute From 2011 to 2012 Certificate, 3D Modeling / Animation, A @ 3D Training Institute From 2005 to 2006 Bachelor of Fine Arts, Computer Art & Design, 3D Modeling & Animation, Fine Arts @ Mercy College From 2006 to 2007 Graphic Design, Computer Art and Design @ B.O.C.E.S. Tech Center From 1998 to 2001 Patrick Salerno is skilled in: 3D, Game Design, Technical Illustration, Texturing, Maya, Animation, Modeling, Lighting, Game Development, Rendering, Zbrush, 3D Studio Max, Mudbox, Storyboarding, UV mapping
Websites:
http://patricksalerno.info,
https://dl.dropboxusercontent.com/u/97269992/Portfolio/Portfolio%20PDFs/CV_PatrickSalerno_01_14.pdf,
https://dl.dropboxusercontent.com/u/97269992/Portfolio/Portfolio%20PDFs/DemoPages/patrickSalerno_demofolio.zip