Lead Platform Engineer @ Client software development. SDKs, mobile apps.. From October 2014 to Present (1 year 1 month) Palo Alto, CALead Android Software Engineer @ Technical Lead and Programmer for Game Of War on Android: from start to worldwide release. From November 2012 to October 2014 (2 years) Palo Alto, CAPlatform Engineer @ In-game chat and
Lead Platform Engineer @ Client software development. SDKs, mobile apps.. From October 2014 to Present (1 year 1 month) Palo Alto, CALead Android Software Engineer @ Technical Lead and Programmer for Game Of War on Android: from start to worldwide release. From November 2012 to October 2014 (2 years) Palo Alto, CAPlatform Engineer @ In-game chat and real time events. From October 2011 to November 2012 (1 year 2 months) Palo Alto, CASDK Software Engineer @ Developing back-end driven SDK for iOS and Android. From January 2011 to October 2011 (10 months) PC Engine & Tools Programmer @ PC Engine Programming:
Working to improve and add functionality to the proprietary engine:
Implemented audio support with OpenAL ; added OpenGL support (2D renderer, basic shaders, texture and image utilities) ; worked on concurrency and multithreading tasks and bugs ; added true type fonts support (using FreeType rasterizer, for both OpenGL and DirectX renderer); profiled and optimized loading ; resolving memory issues; porting from Windows to Mac OS X; various cross-platform tasks, engine architecture, occasional bug-fixing for the games in development. From August 2009 to January 2011 (1 year 6 months) Programmer @ Worked on two Wii Balance Board titles: Daisy Fuentes Pilates and Jillian Michaels Fitness Ultimatum
Worked on Balance Board behavior and functionality to comply with Nintendo guidelines. Also worked on UI and gameplay components such a calendar, scheduling and exercise tracking modules. From May 2009 to July 2009 (3 months) Programmer @ Worked on cross-platform console titles: UP (Disney/Pixar ) and SpongeBob Squarepants: Truth or Square (Nickelodeon).
Worked with designers to develop and implement a broad range of gameplay objects and features from scratch, as well as support and refactoring of the existing systems.
For a period worked in the core department: performing bug-fixing and maintenance of in-house development tools. From December 2007 to April 2009 (1 year 5 months)
BS, Electrical Engineering: Computer Engineering @ University of California, Los Angeles From 2003 to 2007 Nika Kova is skilled in: Multithreading, Objective-C, Android Development, C++, Video Games, Cross-platform..., Game Development, iPhone Application..., OpenGL, Boost C++, Socket Programming, Design Patterns, Windows Programming, DirectX, Mobile Games, Console, Android, XMPP, OS X, Mobile Game Development, Python, iOS, Templates, iOS development, Gradle, Git, NDK, CLR, Mobile Applications, Xamarin, C#
Looking for a different
Get an email address for anyone on LinkedIn with the ContactOut Chrome extension