Senior Rendering Engineer at Electronic Arts (EA)
Montreal, Canada Area
WB Games Montreal Inc.
Senior Graphics Programmer
June 2014 to Present
Senior Graphics Programmer
December 2012 to June 2014
July 2011 to October 2012
Oxford, United Kingdom
2010 to July 2011
Barcelona Area, Spain
R&D 3D Engineer – PC / PS3 Programmer
January 2008 to December 2009
Datakit / CT CoreTechnologie
September 2005 to January 2008
What company does Nicolas Lopez work for?
Nicolas Lopez works for WB Games Montreal Inc.
What is Nicolas Lopez's role at WB Games Montreal Inc.?
Nicolas Lopez is Senior Graphics Programmer
What industry does Nicolas Lopez work in?
Nicolas Lopez works in the Computer Games industry.
Graphics programmer with a passion for real-time rendering and video games. My specialties include real-time and multi-threaded programming, 3D math, Low level optimizations, PC and Console graphics APIs and Shader languages, Deferred Shading, Shadowing algorithms, Advanced post-processing techniques, Geometry processing.Senior Graphics Programmer @ Working on an unannounced title. From June 2014 to Present (1 year 7 months) Senior Graphics Programmer @ Deus Ex: Mankind Divided PS4/XBOX1/PC From December 2012 to June 2014 (1 year 7 months) Graphics Programmer @ Sniper Elite V2: PS3/XBox360/PC Neverdead: PS3/XBox360 Worked on Rebellion's proprietary graphics engine on PC DX9-11, PS3 and XBox360. In particular: Cascade Shadow Mapping Dynamic lighting Global illumination Ambient Occlusion Deferred Shading Compute Shaders From July 2011 to October 2012 (1 year 4 months) Oxford, United Kingdom3D/Graphics Programmer @ Six-Guns: iOS - Rendering: dynamic lighting, dynamic terrain, dynamic cloud system, shaders, full screen blur, Depth Of Field, Haze distortion, shader lod system,.. - iOS low level SIMD programming (Arm NEON): vectorized math library, asm cpu skinning. - Engine programming: geometry processing, resource streaming, vertex format optimizations, 3DS Max mesh exporter. From 2010 to July 2011 (1 year) Barcelona Area, SpainR&D 3D Engineer – PC / PS3 Programmer @ Arthur and the Revenge of Maltazard: PC/PS3/Wii Research Project: Convergences - built and coded a marker less mocap system - video streams acquisition (highly multithread) - image processing (cleaning, segmentation, …) - geometry reconstruction and processing (done fully on GPU using GPGPU techniques). - PS3 rendering prototype: data streaming, multithread, low level programming on ppu and spu. From January 2008 to December 2009 (2 years) Reverse Engineer @ Reverse engineering of 3D modeling softwares, of proprietary encryption and compressions… Geometry processing, NURBS processing, solid geometry tessellation. From September 2005 to January 2008 (2 years 5 months) Master, Computer Graphics @ Université Claude Bernard (Lyon I) Nicolas Lopez is skilled in: PS3, Xbox 360, Computer Graphics, GPGPU, Optimization, Game Engines, Low Level Programming, GPU
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 7 month(s)
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