A well-rounded individual specializing in enterprise and consumer facing IOS application development and deployment. This includes ten existing applications published on the iTunes AppStore and seven enterprise application deployments over six years of hands-on development. Experienced with all phases of development: road-map planning, architecture, user experience, front end development, analytics gathering and processing, the Apple AppStore review
A well-rounded individual specializing in enterprise and consumer facing IOS application development and deployment. This includes ten existing applications published on the iTunes AppStore and seven enterprise application deployments over six years of hands-on development. Experienced with all phases of development: road-map planning, architecture, user experience, front end development, analytics gathering and processing, the Apple AppStore review process and publishing.
Owner and Lead Admin @ I developed the MineTexas.com Server Network from a local server to one played by over three thousand Minecrafters worldwide. I manage server hardware and software, and social media outlets. I performed installation of multiple Ubuntu servers and configured eight different server instances. I designed and coded the MineTexas.com website and forums.
I also manage all communication with players, and delegate any issues that arise. As part of this delegation process, I have vetted twenty-six volunteer staff members and placed them in different moderation roles on our servers.
More recently, I have started developing for the open source CivilizationCraft Plugin (https://github.com/ataranlen/civcraft - Java) and deployed several iterations on the MineTexas servers and distributed them to other server owners as well. From August 2010 to Present (5 years 5 months) Mobile Applications Developer (iOS) @ I have been the lead developer for the IOS version of the Yovo and Clipfeed mobile apps. I am directly involved in managing timetables, development, distributions, testing schedules, continuous integration, and public deployment of both applications. From May 2014 to December 2015 (1 year 8 months) Senior Software Developer - IOS @ – I worked with the Sabre Travel Network team as tech lead for client side development for iOS. I helped organize and coordinate the development of all client side features. I also installed and manage our local continuous integration server. I was also recognized with the “Technology Champion Award” for my help in the rapid development cycle of the iPad App, Sabre Red Mobile Workspace. From January 2013 to May 2014 (1 year 5 months) Consultant - IOS Developer @ I assisted in the design and development of three enterprise iOS applications for two clients as well as multiple trade show demos using SAP and other Web Services From November 2011 to December 2012 (1 year 2 months) iOS Developer @ Wrote the code for several touch based games for the iOS series of devices. Compiled all major and minor binary revisions and submitted them to Apple for review and approval to the App Store. Converted Garden 2 Go from the UI-Kit user interface model to the more adaptable cocos2D open source interface, improved load times and package sizes and allowing for the use of sprite sheets, greatly decreasing the workload on our artists. From January 2009 to October 2012 (3 years 10 months) Signing specialist @ I ordered, received, distributed, and maintained all the in store signing for Super Target #1517.
I was also a trainer for both my position, and bike assembly. I was cross-trained for bike assembly, guest service, cashier, electronics, stockroom, pharmacy cashier, in-stocks, planograms, and store-wide ordering. From August 2008 to October 2011 (3 years 3 months)
Nathan Stoltenberg is skilled in: iOS, Minecraft Server Administration, Mobile Applications, User Interface, Objective-C, iOS development, Xcode, iPhone, Web Development, HTML, Software Development, Mobile Devices, Minecraft Plugin Development, Subversion, Programming