Image of Mohamed Ahmad

Mohamed Ahmad

Senior Engineering Manager

Senior Engineering Manager at Luminar Technologies

San Francisco Bay Area

Section title

Mohamed Ahmad's Email Addresses & Phone Numbers

Mohamed Ahmad's Work Experience

Luminar Technologies

Senior Engineering Manager

Palo Alto, CA

Naked Labs

3D Graphics Lead Engineer

June 2015 to October 2015

665 3rd st San Francisco, CA

Intel Corporation

GPU Performance Engineer

November 2014 to June 2015

Folsom, CA

Mohamed Ahmad's Education

xilinx class

xilinx class

University of Maryland College Park

Bachelor of Science (BS), Computer Engineering

2001 to 2006

Mohamed Ahmad's Professional Skills Radar Chart

Based on our findings, Mohamed Ahmad is ...

Calm under pressure
Individualistic
Measured

What's on Mohamed Ahmad's mind?

Based on our findings, Mohamed Ahmad is ...

56% Left Brained
44% Right Brained

Mohamed Ahmad's Estimated Salary Range

About Mohamed Ahmad's Current Company

Luminar Technologies

Frequently Asked Questions about Mohamed Ahmad

What company does Mohamed Ahmad work for?

Mohamed Ahmad works for Luminar Technologies


What is Mohamed Ahmad's role at Luminar Technologies?

Mohamed Ahmad is Senior Engineering Manager


What is Mohamed Ahmad's personal email address?

Mohamed Ahmad's personal email address is m****[email protected]


What is Mohamed Ahmad's business email address?

Mohamed Ahmad's business email addresses are not available


What is Mohamed Ahmad's Phone Number?

Mohamed Ahmad's phone (**) *** *** 379


What industry does Mohamed Ahmad work in?

Mohamed Ahmad works in the Automotive industry.


Who are Mohamed Ahmad's colleagues?

Mohamed Ahmad's colleagues are Brent S., Vienna Dumlao, Jen Harding, Mez Gebre, Patrick Osiecki, Nicole Phelan, David Paulsen, Rounak Mehta, Jeremy CMSP, and Russell Craig


About Mohamed Ahmad

📖 Summary

Senior Engineering Manager @ Luminar Technologies Palo Alto, CA3D Graphics Lead Engineer @ Naked Labs Employee #3 at early stage startup in San Francisco. Naked Labs is developing a 3D scanning smart scale that tracks your shape instead of just your weight. Your body is scanned with infrared sensors to create a 3D model. A mobile device app will render your body model and measurements that provide insights to track the results of your workouts and diets. Measurement algorithms will provide the user with changes down to the millimeter of all their body parts and personal trainers can help them target the areas that need improvement. Implemented computer vision depth map fusion application to reconstruct a 3D model of objects scanned with infrared sensors from 360 degrees.  Architected a solution to simulate camera tracking (SLAM) for our fusion application. Profiled software performance of the stereo vision depth sensors executing on the CPU. Technical Lead for a mobile app that will receive the 3D model from the scanner wirelessly and render the model in OpenGL.  Pitched and built relationships with investors. From June 2015 to October 2015 (5 months) 665 3rd st San Francisco, CAGPU Performance Engineer @ Intel Corporation  Modeling, measuring, analyzing, and projecting performance for Intel's GPU product roadmap.  Leveraging my RTL and u-arch design skills along with my sw development experience to measure and analyze the sensitivities of a GPU to modern benchmarks and game title workloads, such as memory bandwidth.  Presenting the analysis to product architects and product managers and providing feedback on what studies should be conducted to win customers. From November 2014 to June 2015 (8 months) Folsom, CA3D Graphics C++ Functional Simulator Software Developer @ Intel Corporation Texture Sampler Team - C++ Functional simulator Developed C++ hardware functional simulator code for texture decompression  Implemented the algorithm for decompressing HDR and LDR 2D/3D ASTC textures (Advanced Scalable Texture Compression) for OpenGL 4.3/ ES 3.0 Fixed bugs in memory management for loading 3D images with LODs. Developed a D3D11 application to decompress Microsoft compressed textures (BC1-7) using the GPU or CPU, and compress them using the CPU (sw encode). Developed Java for a KTX file viewer – viewing cubes unfolded, traversing through slices of a 2D array, and viewing miptails. From October 2012 to November 2014 (2 years 2 months) Folsom, CA3D Graphics Hardware Design Engineer @ Intel Corporation Texture Sampler Team – Visual and Parallel Computing Group o 3D Graphics Hardware RTL design and validation (3rd Rotation and Final Placement) Lead the design of 3D surface decompression features such as Ericsson Texture Compression formats and Hierarchical Depth resolve.• Wrote microarchitectural details for each unit and their interfaces.• Drove each unit owner to complete high quality and timely designs Designed RTL in System Verilog and validated for • Sampler state and surface state cache• 3D surface decompression (Ericsson algorithm, Hierarchical Depth) From December 2008 to October 2012 (3 years 11 months) Folsom, CAResearcher in Computer Architecture @ Intel Corporation Oregon Microarchitecture Lab – Corporate Technology Group (July 23, 2008 – Nov 26, 2008) 4 month Rotation in Intel Rotation Engineer Program at Hillsboro, OR site Resilient Microarchitecture – expanding the dynamic operating range of the chip Researched detection of an error in the ALU using residue number system ECC Derived an algorithm for ECC using multiple low cost moduli residue codes Inserted a pipeline stage to implement ECC in the C++ x86 arch perf simulator Estimated the performance impact of inserting this stage From July 2008 to December 2008 (6 months) Hillsboro, ORWeb Development Team Lead @ Intel Corporation  Team Lead of 8 web developers working on an internal website for the program Primary duties were team management, project roadmaps, SCRUM master In addition to management, my technical duties included Prototyping new design styles and features Developed features in C# and ASP.NET Front end code for home page, user profile, career development Middle – Implemented library classes for querying DB with filters Back End - Maintained/modified DB architecture (MS SQLserver2000) Resolved bugs and client requirement changes From March 2008 to December 2008 (10 months) Hillsboro, ORSoftware Engineer @ Intel Corporation Apple Software Enabling Team – Software Solutions Group (Mar 17, 2008 – July 17, 2008) 4 month Rotation in Intel Rotation Engineer Program at Folsom, CA site. OpenCV Face Detection Project – Analyzing Scalability to 8 cores Added performance measuring code, modified code to enable benchmarking Refactored a face detection application to be multi-threaded using Intel TBB. Designed and implemented a heuristic data structure and algorithm to reduce false positives in face detection (sliding window) Gathered performance analysis data to present at Apple WWDC 2008. From March 2008 to July 2008 (5 months) Folsom, CAResearch Engineer - Compute Platform Architecture @ Ford Motor Company Defining the silicon architecture for the automotive grade compute platform. Researching and developing hardware acceleration using ASICs, FPGAs, GPUs, and CPUs. Software development related to hardware acceleration in C, CUDA, and OpenCL. Benchmarking commercial off the shelf solutions such as Nvidia DrivePX. Authoring and co-authoring invention disclosures for autonomous vehicle related patents. From December 2015 to May 2017 (1 year 6 months) Palo Alto, CA


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In a nutshell

Mohamed Ahmad's Personality Type

Introversion (I), Intuition (N), Thinking (T), Judging (J)

Average Tenure

1 year(s), 3 month(s)

Mohamed Ahmad's Willingness to Change Jobs

Unlikely

Likely

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There's 85% chance that Mohamed Ahmad is seeking for new opportunities

Mohamed Ahmad's Social Media Links

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