Creative, collaborative, responsibility-oriented leadership; a dedicated team leader with over a decade of video game production experience, and 15+ years developing interactive entertainment/educational products: ranging from e-learning products to classic compilations, to online multiplayer games, to handheld/mobile, to current-gen AAA console titles. Project Management Professional certified.
I am interested in leadership opportunities in video game management, leading teams from pre-production through post-mortem. My strengths include deep knowledge of the art/animation development pipeline, strong cross-discipline communication/collaboration, strong game design skills, development triage, crisis management and risk mitigation strategy, mentoring, and waterfall/agile methodologies.
Specialties: GDD/TDD creation, project budgeting & scheduling; hybrid-agile production methodologies. Cross-project and cross-discipline oversight and integration. Risk assessment, mitigation and contingency planning; development triage. Rapid prototyping. Management & Media relations. Producer training & management. Publisher/vendor relations. Depth and breadth of what makes games fun.
MS Project, MS Office, TTP, JIRA. Maya, 3ds max, Zbrush, After Effects, Flash. Xbox/PS3 publishing platforms.
Senior Producer @ 2K's Senior Producer for Evolve, the next-gen multiplayer offering from Turtle Rock Studios. From March 2013 to Present (2 years 10 months) Senior Producer @ Senior Producer, Dance Central 3 (Xbox 360 Kinect):
- Lead development producer on the premiere Kinect title for holiday 2012.
- Game Critics Award Winner, Best of E3 2012:
*Best Social/Casual Game
*Best Motion Simulation Game
- Co-developed with premiere partner/client Harmonix Music Systems.
- Daily management of internal team of 35+ developers, plus integration of
multiple outsource partners and contractors.
Shipped Titles (as Producer):
Producer, X-Men(TM) Arcade (XBLA/PSN), Konami.
Producer, Zombie Apocalypse: Never Die Alone (XBLA/PSN), Konami. From July 2010 to January 2013 (2 years 7 months) President @ Freelance production and consultation for art content creation in the broadcast, film, web, and interactive industries. From July 1997 to April 2011 (13 years 10 months) San Francisco Bay AreaProducer @ Shipped Titles:
Producer, Splatterhouse (X360, PS3) From July 2009 to June 2010 (1 year) Producer @ Shipped Titles:
Producer, Golden Axe: Beast Rider (X360, PS3).
Producer, Iron Man 2 (X360, PS3). From August 2007 to June 2009 (1 year 11 months) Producer / Associate Producer @ Shipped titles (as Producer):
Super Street Fighter II Turbo HD Remix (PS3, X360)
Commando 3: Wolves of the Battlefield (PS3, X360)
1942: Joint Strike (PS3, X360)
Super Puzzle Fighter II Turbo HD Remix (PS3, X360)
SEGA Vintage Collection (X360)
SEGA Genesis Collection (PS2, PSP)
SEGA Mega Drive Collection (PS2, PSP)
Capcom Classics Remixed (PSP)
Capcom Classics Collection vol. 2 (PS2, Xbox)
Shipped titles (as Associate Producer):
Capcom Classics Collection vol. 1 (PS2, Xbox) From June 2005 to July 2007 (2 years 2 months) Project Manager / Motion Graphics Artist @ Integral member of a multimedia development firm, catering to a diverse world-class clientèle - including consulting firms, top university and medical institutions, and international interests. Media, education, and promotional-related interactive developer. From September 2000 to January 2003 (2 years 5 months)
MFA, Videogame Production @ Academy of Art University From 2003 to 2006 BS, Magna Cum Laude, Radio/Television/Film @ Northwestern University From 1997 to 2001 Michael J. Boccieri, PMP CSM is skilled in: After Effects, TTP, MS Project, Maya, 3D Studio Max, Video Games, Game Design, Game Development, Xbox 360, PS3, Agile Project Management, Kinect, Scrum, Project Management, Team Leadership
Websites:
http://www.poionline.com,
http://www.gamasutra.com/php-bin/news_index.php?story=22330,
http://gamedeveloper.texterity.com/gamedeveloper/2008careerguide/