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Michael Schaadt

Software Engineer

Engine Programmer at Obsidian Entertainment

Orange County, California Area

Section title

Michael Schaadt's Email Addresses & Phone Numbers

Michael Schaadt's Work Experience


Software Engineer

August 2007 to January 2011

Obsidian Entertainment

Engine Programmer

TimeGate Studios

Senior engine programmer

May 2011 to May 2013

Michael Schaadt's Education

Harding University

bachelor's, Computer Science, Computer Engineering

2002 to 2007

Michael Schaadt's Professional Skills Radar Chart

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52% Left Brained
48% Right Brained

Michael Schaadt's Estimated Salary Range

About Michael Schaadt's Current Company


Frequently Asked Questions about Michael Schaadt

What company does Michael Schaadt work for?

Michael Schaadt works for Budcat

What is Michael Schaadt's role at Budcat?

Michael Schaadt is Software Engineer

What is Michael Schaadt's personal email address?

Michael Schaadt's personal email address is m****[email protected]

What is Michael Schaadt's business email address?

Michael Schaadt's business email addresses are not available

What is Michael Schaadt's Phone Number?

Michael Schaadt's phone (213) ***-*276

What industry does Michael Schaadt work in?

Michael Schaadt works in the Computer Games industry.

Who are Michael Schaadt's colleagues?

Michael Schaadt's colleagues are Twain Martin, Kyle Swaim, Alex Scokel, Alec Frey, Nick Carver, Jorge Morales, Matt Campbell, Eric Whelpley, Feargus Urquhart, and Kyle Radue

About Michael Schaadt

đź“– Summary

Software Engineer @ Budcat From August 2007 to January 2011 (3 years 6 months) Engine Programmer @ Obsidian Entertainment Senior engine programmer @ TimeGate Studios I primarily focused on tracking memory, CPU and GPU optimizations. I also implemented deferred rendering lighting solution, made use of Enlighten real time indirect lighting solution, and made UE3's cooking deterministic. From May 2011 to May 2013 (2 years 1 month) Generalist engine programmer @ Ubisoft I worked on Far Cry 4 as an engine programmer, focusing on performance and stability for PS3 and 360. I also integrated animation compression from Watchdogs, and then made several quality and memory improvements to the compression.On a later, currently unannounced project, I change our memory management and texture streaming systems for PS4 and Xbox One to get better performance and reduce fragmentation. I also continued to make performance improvements focusing on PS4 performance. From September 2013 to May 2015 (1 year 9 months) Montreal, Canada Area

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In a nutshell

Michael Schaadt's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

2 year(s), 5 month(s)

Michael Schaadt's Willingness to Change Jobs



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Michael Schaadt's Social Media Links

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