Vice President of Engineering
Sunnyvale, California
Elyven, Inc.
Founder, CTO
June 2015 to Present
Sunnyvale, CA
Sviral.net
Vice President of IoT Engineering
January 2015 to June 2015
Sunnyvale
YesVideo
Vice President of Product Development
June 2014 to December 2014
Santa Clara, CA
YesVideo
Vice President of Engineering
2005 to June 2014
Yesvideo
Director of Systems Engineering
August 2002 to 2005
Vidomi
Vice President of Engineering
2001 to 2002
Vocaloca
Vice President of Operations / Network Engineering
1999 to 2000
3dfx
Director of Developer Support Team
1997 to 1999
Segasoft, Inc
Vice President of Technology and Manger of Internal Development
1996 to 1997
SEGA of America, Inc.
Group Director of the Technical Directors Group
1993 to 1996
Elyven is an early stage Internet of Things (IoT) company. Elyven was spun out of Sviral into its own company in June of 2015. Elyven is an early stage Internet of Things (IoT) company. Elyven was spun out of Sviral into its own company in June of 2015.
đ Summary
Interested in new opportunities. Very interested in internet of things (IoT), mobile applications, machine learning, and all things media related. Currently working with C++, Node.js, Ruby on Rails, Android, IOS, and embedded systems for the IoT space. I am a hard working highly technical executive experienced at building teams to solve difficult problems. Early adopter of new technology. Experienced at developing solutions on the cutting edge. Very comfortable being hands on.Founder, CTO @ Elyven is an early stage Internet of Things (IoT) company. Elyven was spun out of Sviral into its own company in June of 2015. From June 2015 to Present (5 months) Sunnyvale, CAVice President of IoT Engineering @ Developing applications for the Internet of Things space. From January 2015 to June 2015 (6 months) SunnyvaleVice President of Product Development @ From June 2014 to December 2014 (7 months) Santa Clara, CAVice President of Engineering @ Report to the President/COO and CTO - Took over VP of Engineering role in 2005. Provided technical leadership for the entire organization since - Helped grow the company to being a profitable enterprise - Managed spending levels to match the budget level the company could afford - Built and managed Engineering, QA, Algorithm, and IT internal teams. Selected and managed multiple external outsource partners / resources - Key point of contact for external relationships - Helped with business development at various times - Repeatedly delivered web, touch screen kiosk, mobile (Android and iOS), and PC applications. Coordinated multiple team deliveries into a single functional output product - Architected complex personal content cloud streaming service. Architecture enabled viewing and web video editing to DVD, Blu-ray, and H.264 - Created low cost storage architecture with more than 2 petabytes of storage under management - Held the company to a high standard of video/audio quality. Defined H.264 encode parameters for encoding/streaming - Helped build a top notch Ruby on Rails team in a short period of time - Performed growth hacking. Designed AB tests to accelerate sharing and account growth - Programmed an e-commerce website in Ruby on Rails and Ember.js. - Created a metrics suite in Ruby on Rails. Report key metrics weekly to the management team - Created a tool to visualize social graph (user connections). Tool was written in Javascript and utilized D3.js for visualization. Integrated data from multiple DB sources - Researched super resolution for scaling video from SD to HD. Implemented color correction algorithm in Cuda Technologies Used : C, C++, C#, .Net, MS SQL, MySQL, Perl, HTML 5, DirectX, Open GL, Win32/64, H.264, 3D Graphics, Ember.js, d3.js, Haml, Ruby on Rails, MongoDB, MVC, Javascript, Cuda, Google Analytics, Mix Panel, Facebook, Twitter, ffmpeg, Linux, Super Resolution, Streaming Video, Amazon AWS/S3/Glacier From 2005 to June 2014 (9 years) Director of Systems Engineering @ Reported to the Vice President of Engineering. Developed highly automated video capture and processing software. - Took over existing Systems Engineering and IT teams - Architected a fourth generation of the companies automated capture software. This was a ground up rewrite that is still in use today in the Yesvideo processing labs. - Rebuilt entire IT infrastructure for the company. Designed the network, programmed the firewall and switches, and deployed the equipment - Developed a complex 3D photo and video render pipeline for rendering home content slideshows for DVD and Blu-ray. The render pipeline I developed continues to be used by Yesvideo. - Contributed to a number of patents in the companyâs key technology portfolio - Moved company to a new office building with minimal down time Technologies Used : x86 Assembly, C, C++, C#, .Net, MS SQL, MySQL, Perl, PHP, HTML, DirectX, Win32, H.264, Mpeg 2, DVD Video/Authoring, Blu-ray Video/Authoring, Cisco IOS, Juniper Firewall, HP Switches, 3D Graphics, Robotic DVD/Blu-ray burners, ffmpeg, Linux From August 2002 to 2005 (3 years) Vice President of Engineering @ Reported to the President and CEO. Developed a standalone product for playback of and encoding of secure and unsecure MPEG 4/Divx (H.264) files. This software was distributed for free and supported on www.vidomi.com. - Programmed an open source video encoder that converted MPEG 2 video files to MPEG 4/Divx files - Programmed a closed source video player for secure and unsecure MPEG4/Divx files. The secure player enabled secure digital downloads of e-commerce content - Developed a roadmap that took the company from having no products to a full suite of video processing tools. Executed along this roadmap within limited available funding levels - Developed a software architecture that allowed for easy integration of emerging MPEG 4 / Divx technologies. - Advised the company on issues related to the GPL Technologies Used : x86 Assembly, SIMD, C, C++, Perl, PHP, HTML, DirectX, Win32, H.264, Divx, Mpeg 4, Mpeg 2, Open Source, GPL, ffmpeg, Linux From 2001 to 2002 (1 year) Vice President of Operations / Network Engineering @ Reported to the COO/CTO. Helped develop and deploy an Internet broadcasting website. Successfully balanced many roles simultaneously â Software Engineer, Network Architect, System Administrator, and Manager. - Designed and programmed a compact disc to MP3 capture system capable of capturing 200 compact discs per day. Over one Terabyte of MP3 data was captured using this system - Programmed custom site monitoring and automation software. This software monitored multicast packets, verified the SQL database integrity, and automatically took corrective action when necessary - Managed the engineering effort to design and develop custom site management tools in JSP and Java - Created all network architectures in use by VocaLoca. Final architecture was fully redundant and consisted of over 70 machines in two data centers Technologies Used : x86 Assembly, C, C++, Perl, PHP, HTML, Win32, MS SQL, Robotic CD Burners, MP3, ID3, ID3V2, TCP/IP, UDP, JSP, Java, Network Architecture, Streaming audio/music, Linux From 1999 to 2000 (1 year) Director of Developer Support Team @ Reported to the VP of Engineering. Managed a nine engineer - one artist tools and technology team supporting game developers using 3dfx technology. - Structured team to provide high quality developer support. Developed processes to guarantee all developers received a quality response in a reasonable period of time - Coordinated the development of a useful up to date website for developers - Coordinated the development of tools and 3D graphics demos for Voodoo 2, Voodoo Banshee, Voodoo 3, Voodoo 5, and Rampage - Crafted Linux open source strategy with product marketing. Coordinated external Linux developers. Helped 3Dfx release drivers for Linux to the open source community Technologies Used : x86 Assembly, C, C++, Win32, TCP/IP, UDP, Linux, Glide, Open GL, 3D Graphics, Open Source From 1997 to 1999 (2 years) Vice President of Technology and Manger of Internal Development @ Reported directly to the President and CEO of Segasoft. Developed and managed the internal development group, a six team, thirty person organization of software engineers, artists, designers and associate producers. - Researched and developed the key design concepts that became the âWidgetâ product line. A line of videogames that were small and simple. - Pioneered the internet sale and distribution of Web Vengeance, Segasoftâs first foray into online only entertainment - Established a game and tools development methodology for Segasoftâs internal development group - Developed and kicked off many of the Dreamcast tool and game development strategies employed by Sega of America for the launch of the Sega Dreamcast - Assisted with business development for Dreamcast - Researched the use of Direct X and TCP/IP in software development for games. DirectX was newly launched at the time and networked games were just beginning. Technologies Used : C, C++, Win32, TCP/IP, UDP, Linux, Direct X, Open GL, 3D Graphics, Embedded Systems, Video Games From 1996 to 1997 (1 year) Group Director of the Technical Directors Group @ Reported to the Executive Vice President of Product Development. Established and managed the Technical Directors group, the most senior technical group within Sega of America. - Created and implemented a pre-production methodology within Sega of America Product Development - Managed the relationships with Duck (Acquired by Google in 2009), Cygnus, Cross Products, Alias, Soft Image, and all other 3rd party tool vendors for Sega Enterprises - Worked with key 1st and 3rd party developers to enhance their understanding of the Saturn console. - Participated in the design and development of the 32X game console. - Developed and presented content for many of the US and European Saturn/32X developer conferences - Established a game and tools development strategy for the V08 console platform - Developed the debug monitor for the Saturn and 32X cartridge development devices. Debug system utilized SCSI protocol to communicate with target devices Technologies Used : SH2/3 Assembly, C, C++, Win32, 3D Graphics, Embedded Systems, SCSI protocol, Video Games From 1993 to 1996 (3 years) Marty Franz is skilled in: Video Compression, H.264, Video Processing, Mobile Applications, Streaming Media, Software Development, Image Processing, Software Design, Product Management, Algorithms, Technical Leadership, Agile Methodologies, Engineering Management, Metrics Reporting, Computer Vision, Multithreading, Team Building, Embedded Software, Embedded Systems, Mobile Devices, Scalability, Android, Scrum, Software Engineering, Agile Project Management, Perl, Distributed Systems, Linux, C++, Win32 API, Debugging, C#, TCP/IP, Cloud Computing, JavaScript
What company does Marty Franz work for?
Marty Franz works for Elyven, Inc.
What is Marty Franz's role at Elyven, Inc.?
Marty Franz is Founder, CTO
What industry does Marty Franz work in?
Marty Franz works in the Online Media industry.
Who are Marty Franz's colleagues?
Marty Franz's colleagues are Frank Zuo, Vineet Chadha, Tim Crowe, Paul Master, and Fred Furtek
Extraversion (E), Intuition (N), Feeling (F), Judging (J)
2 year(s), 1 month(s)
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