I have over 20 years of experience in every aspect of 3D graphics and animation. Over the last 5 years, I've been concentrating on dynamics and volumetric work for visual effects for television and film.
My career has spanned motion-pictures, episodic television, computer games, medical and scientific visualisation and ancient document re-creation. Which is kind of awesome for someone who got into 3D to build spaceships and blow them up.
I'm able to relocate for appropriate employment offers.
Senior 3D Artist @ From September 2014 to Present (1 year 4 months) VFX Artist @ As with any full-service job, I'm modelling, texturing, lighting, animating, rendering compositing.
I'm making HUGE amounts of smoke and flame in TurbulenceFD From October 2013 to June 2014 (9 months) VFX Artist @ Lots of varied working on several different SyFy movies, culiminating with generating tornadoes for Sharknado 2. From October 2013 to June 2014 (9 months) 3D Animator @ Creating a 3D animated video showing the utility of SpaceX reusable aerospace assets. CAD model to 3D renderable asset conversion, liasion with engineering staff to ensure the animation followed the correct flight dynamics, generation of open-scale exterior environments and high-end volumetric work.
Due for delivery shortly. Link to follow. From August 2013 to May 2014 (10 months) VFX Artist @ Primarily I was working on high-detail assets for the Space Shuttle Atlantis installation at Cape Canaveral, Florida. Aside from creating a high-detail Space Suit and Manned Manouvring Unit, I also contributed several environments and composited CG and live elements.
This project won a 2013 VES Award in the Outstanding Visual Effects in a Special Venue Project category. From February 2013 to July 2013 (6 months) Freelance 3D Artist @ Working in Modo and LightWave 3D, creating a miscellany of models, volumetric smoke-and-flame effects and high-detail models on tight time constraints for Fringe, Person of Interest and Revolution. From November 2012 to January 2013 (3 months) Greater Los Angeles AreaFreelance VFX and 3D @ At Inhance, I was divided between two arms. I worked on the TV show Grimm, doing 3D animation and Fusion compositing. I also worked in the Commercials division, creating many animations for military and technical purposes. From March 2012 to September 2012 (7 months) Proprietor @ It was my shop. I ran it right through the growth phase of 3D animation in the UK. I hired freelancers as needed, chased leads, built a client base, maintained that network and grew it. It was a great time to run an animation company. From 1996 to January 2012 (16 years) VFX Artist @ For the film Iron Sky, I was part of a team of highly-dedicated artists, working against a very tight deadline to make this movie look great. I finallized the model of a giant Nazi Moon Base, created several very high-detail explosions and smoke/flame effects and animated various action shots. From August 2011 to October 2011 (3 months) VFX Artist @ Extensive compositing work in After Effects, with a fair dollop of 3D animation and asset-wrangling in LightWave3D. From February 2011 to July 2011 (6 months) Senior VFX Artist @ Compositing, rotoscopy, problem wrangling, and just enough 3D work to keep me honest. From February 2010 to March 2011 (1 year 2 months) Owner @ I provided 3D animation and visual effects for a vast range of clients, from digital book re-creations and visualization of reactor innards through to dancing ketchup bottles. My clients included the BBC, Ford Motor Company, Sky Television, the British Library (amongst several other academic institutions), Channel 4, Rutherford-Appleton Laboratories, Heinz, The Design Council and many, many others. From 1995 to 2010 (15 years) VFX Animator @ Compositing with a small touch of 3D animation From 2009 to 2009 (less than a year) LightWave Trainer @ Teaching NewTek LightWave 3D to all levels of ability. From 1998 to 2009 (11 years) Animator @ Rapidly moved from 2D element animation in After Effects to introducing Sky Active to 3D graphics and NewTek's LightWave 3D. Over the course of this relationship, I became closely involved with the service and program design team. From 1998 to 2003 (5 years)
Brunel University London From 1993 to 1994 Henley College From 1991 to 1993 Mark Hennessy-Barrett is skilled in: Visual Effects, Computer Animation, Compositing, Animation, Lightwave, Modo, 3D, Motion Graphics, After Effects, Computer Graphics, Digital Compositing, Texturing, Traditional Animation, 3D visualization, 3D Studio Max
Websites:
http://www.imaginetix.co.uk,
http://www.redearthvfx.com/