I'm a product guy at heart and I LOVE problem solving. I have worked with many different genres (such as sports, news, game development, and advertising) with the same goal in mind: create a superior product to be proud of. To this day, that standard of work has held through in everything I do.
I've spent the last decade working on projects that are consumed as standalone websites, mobile-specific games/applications, social experiences, and even console games. I love helping out wherever I can.
Director of Product, Atom Mobile Team @ From November 2015 to Present (2 months) Greater New York City AreaCreative Director @ * Solely responsible for project acquisition, development and market analysis for mobile, web, and other digital products.
• Directly managed two development teams, in-house and overseas.
• Functioned as primary point of contact for all clients
• Explored abstract product usages with technology such as Apple Watch, Kinect, Oculus VR and Chromecast devices.
Check us out! www.herpderpinc.com From May 2013 to Present (2 years 8 months) Senior Manager, Digital Product Development @ * Forecasted and roadmapped digital product development initiatives for 2014 and 2015
* Created, owned and successfully implemented site updates to exceed 2014 video view targets by over 700% while improving on overall user engagement targets by 8%
* Directly managed in-house development team, and reported to key stakeholders on product initiatives within RACI framework
* Forecasted series of product strategies to improve revenue/engagement, complete with full P&L documentation From May 2014 to November 2015 (1 year 7 months) Greater New York City AreaProduct Manager @ * Worked with product team to establish a roadmap for the newly launched site.
* Helped launch updated navigation and article page template, and established wireframes, design and user stories
* Designed and implemented "MVP" for recommendation search as showcase item for acquisition by Zola Books From May 2013 to January 2014 (9 months) Greater New York City AreaProduct Owner @ * Was responsible for Candystand.com and PCHgames.com web domains. Directly managed small local team responsible for new games, contests, and promotions.
* Led development and successful launch of PCHbingo.com web domain from initial concept through post launch support. White-labeled the platform for use on future web products such as PCHblackjack.com
* Served as primary point of contact for external developers and business/legal stakeholders.
* Advised on mobile development initiatives both in-house and outsourced From February 2011 to May 2013 (2 years 4 months) Designer/Producer @ * Managed production schedules and design documentation for multiple projects from initial proposal to final port release date. Served as primary point of contact for all titles including those with high-profile publishers such as Electronic Arts and Microsoft
* Produced and designed four Windows Phone 7 titles to coincide with device launch, including #1 seller Need for Speed: Undercover.
* Ensured brand awareness on multiple licensed titles, and adapted gameplay mechanics for port devices.
Games that I am proud to have been a part of include:
Spore: Origins
Spore: Creatures
MySims
Tiger Woods PGA Tour 2009
Paradise Pet Salon
House M.D.
Manchester United Pro Skills
Tattoo Me: Legendary Ink
Tattoo Me: Inkspirations
Space Battle
Space Battle 2
Lucky Lanes Bowling
Horror Master Trivia
MMA by EA Sports
Monopoly
Need For Speed: Undercover
The Sims
Transformers: Dark of the Moon From December 2007 to February 2011 (3 years 3 months) Freelance Writer @ I maintain an ongoing sports column for each of these publications. From August 2006 to March 2008 (1 year 8 months) Freelance Writer @ I created copy for advertisements, examined and researched data within the advertiser database, and edited written documents. From May 2007 to September 2007 (5 months) Game Designer @ Functioned as a Designer for a new IP for the Nintendo Wii. I managed mission objectives, level design, story, dialogue, and other functions. From November 2006 to September 2007 (11 months) Game Focus Tester @ Tested and provided feedback for various aspects of:
Silent Hill 5 (2007)
Guitar Hero 3 (2007)
Call of Duty 4 (2007)
Stranglehold (2007)
X-Men Legends (2003) From February 2003 to July 2007 (4 years 6 months) Storyline Writer @ Created the storyline used within "Temple of the Sun," a PC game built for Sun Microsystems. From January 2007 to February 2007 (2 months) Undergraduate Writing Assistant/English Tutoring @ Worked with UIC undergraduate/graduate students and faculty in revising and improving their own written work. Likewise, worked through the "LINKS" program to manage a medium sized portion of a basic Freshman English course From 2004 to December 2006 (2 years) Senior Writer/Editor @ I served as the lead writer/editor over several projects, including RFI (Request for Information) proposals sent to leading pharmaceutical corporations, and articles written for various publications.
I also documented changes in the industry, and researched topics when applicable. From February 2006 to September 2006 (8 months)
English, English, History @ University of Illinois at Chicago From 2002 to 2006 Jeff Sugar is skilled in: Game Design, Video Games, Game Development, Mobile Games, User Experience, Mobile Applications, Casual Games, Game Mechanics, Production Managment, Social Games, Mobile Devices, Computer Games, Flash, Gameplay, Creative Direction