Software Engineer @ From October 2014 to Present (1 year 3 months) Unity Developer @ Worked as part of the front end development team on a number of Unity game projects of various different types, including Moshling Rescue! for iOS, Android and Facebook. Responsibilities included designing and creating new game systems, rapid prototyping and creating tools to improve development pipeline.
• Developed AI behaviour for online kart racing game, producing opponents that learned over time and adapted to drivers’ skill levels.
• Created a demo to illustrate new idea for a game in own time, taking the initiative to meet with the company CEO to discuss ideas and get feedback. Presented pitch for the new project in front of 250 people at annual “Mind Candy’s Got Game” event.
• Streamlined process of importing sprite sheets generated in TexturePacker to the Unity 2DToolkit framework by writing an editor extension, reducing the time required to add new sprites to the game from 30 minutes to 5.
• Created a user-friendly interface to the C# HttpWebRequest class, making it easy to add new service requests between game apps and back end servers, which formed the basis for the network interface of four major projects.
• Designed, prototyped and implemented character costume dress-up system for children’s social game, creating a simple process for artists to add new clothing items into the game.
• Prototyped endless-runner version of existing game, later adapted into a full project for iOS and Android.
• Quickly learned new game development language and framework, committed new features in less than two weeks.
• In constant communication with producers, designers and artists, establishing technical requirements and issues. From October 2011 to July 2014 (2 years 10 months) Embedded Tester @ • Role involved working within a development studio alongside creative and technical staff during key stages of development.
• Creating and updating test scripts for outsource testers in Argentina and Romania.
• Responsible for writing walkthrough documentation to facilitate external testing procedures.
• Included normal functionality testing (destructive testing, smoke tests, regression etc).
• Worked on platform adventure Spare Parts, for Xbox Live Arcade and Playstation Network, and party game Family Game Night Vol.3, for Wii, Xbox 360 and Playstation 3. From May 2010 to October 2010 (6 months) Quality Assurance Tester @ • Occasionally managed small teams of other testers.
• Required a good eye for detail, the ability to work both methodically and creatively, strong written and spoken communication skills and a commitment to putting in the necessary hours to meet strict deadlines.
• Worked on several high profile games for the Xbox 360, Playstation 3, Wii and DS including action RPG Alpha Protocol, first-person shooter Aliens vs. Predator and racing game Sonic and Sega Allstars Racing.
• Thorough assessment of pre-release games to check for faults, working both independently and as part of a team to complete test plans and meet targets for bug numbers. From June 2009 to February 2010 (9 months) Analytical Consultant @ • Working for a small business consultancy firm specialising in the navigation and aviation sectors.
• Role involved researching and writing reports ranging from feasibility studies to safety assessments of new systems and procedures.
• Delivering to various high-profile customers including the UK air traffic control organisation NATS, the European GNSS Agency, and the General Lighthouse Authority.
• Required competency in several different areas including research, data analysis, report writing and prioritisation of workload. From September 2006 to March 2009 (2 years 7 months)
MSc & DIC, Computing Science, Distinction @ Imperial College London From 2010 to 2011 BSc, Physics with Astrophysics, First Class honours with Distinction @ University of York From 2003 to 2006 James Valner is skilled in: Video Games, C++, PS3, Xbox 360, Testing, Game Design, Game Development, Perforce, Unity3D, C#, Scripting, Programming, Objective-C