With over 6 years of experience in the games industry, I have come a long way since I moved to the U.S.A. I have worked on some major titles and on multiple platforms. The last couple years have been the most influential years for me with regards to my career as a Games Developer. I have had
With over 6 years of experience in the games industry, I have come a long way since I moved to the U.S.A. I have worked on some major titles and on multiple platforms. The last couple years have been the most influential years for me with regards to my career as a Games Developer. I have had the opportunity to work on a variety of systems and engines and on multiple platforms including the PS3 and XBOX-360
1.Unreal Engine 3
5.Gamespy Sake and Atlas Stats
7.XBOX 360 Toolchain
9.Microsoft Kinect Framework
Software Engineer III @ Currently Working on Battlefield 4 as a Gameplay Engineer. From May 2013 to Present (2 years 8 months) Gameplay / AI Engineer @ Shipped Games:
Medal Of Honor: Warfighter (October 2012)
Army of Two: Devils Cartel (March 2013) From June 2011 to May 2013 (2 years) Senior Developer @ From October 2010 to June 2011 (9 months) Games Programmer Level 2 @ Prototyping new concepts designed in-house. Responsibilities
included implementation of new systems and evaluating new techniques to
achieve designers requirements. Work very closely with designers and artists
to implement gameplay features. Writing technical design documents for
gameplay features. Evaluating new middle-ware and engines. Rapid
prototyping of concepts. From August 2009 to January 2011 (1 year 6 months) Programmer @ Worked on a multiplatform next-gen game.
Shipped Damnation (Codemasters) for the PS3, Xbox360 and PC
Experience includes working on multiple systems for the title. Core exposure includes Unreal Engine 3, Kynapse AI, Gamespy and the PS3 tool chain. From December 2007 to August 2009 (1 year 9 months) Games Programmer @ Worked on port titles from the Xbox-360 to the PS3.
Worked on multiple title ports.
1. Saints Row port from XBOX 360 to PS3.
This project was then canceled
2. Stunt Man Ignition from XBOX 360 to PS3.
This product shipped September 2007.
3. Saints Row 2 port from XBOX 360 to PS3.
Uncredited on this project.
Shipped Titles @ THQ Inc.
Stuntman Ignition for the PS3. From November 2006 to December 2007 (1 year 2 months) Software Engineer @ Worked on deploying games on low profile hardware like set top boxes. Wrote a efficient raycaster engine to make games similar to Doom and Wolf 3D. Came up with various game designs for the set-top box environment. From May 2006 to October 2006 (6 months) Software Engineer @ Worked at Vbeing as a games programmer. At VBeing we were in the process of building a platform independent game engine. I worked on the sound engine and created platform independent sound interfaces for the engine. The in-house engine had the capability to use these interfaces to latch onto a variety of sounds libraries including OpenAl and direct sound. From December 2005 to May 2006 (6 months) Game Tester @ From April 2003 to October 2003 (7 months)
Masters, Computer Game Programming @ The University of Hull From 2004 to 2005 BCA, Computer Science @ Christ University, Bangalore From 2000 to 2003 Gautam Muralidhar is skilled in: Gameplay Programming, C++, C, Xbox 360, Unreal Engine 3, PS3, Video Games, Game Development, Gameplay, Online Gaming, 3D, Game Engines, Cross-platform Development
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