Bachelor's of Science, Computer Graphics Technology and Mathematics @
Purdue University Calumet
I started working in the game industry in March 2011 as a Software Developer for CrowdStar Inc. I have worked as a programmer on a game for Facebook, a C++ cross-platform mobile game engine, asset pipelines, and the iOS title "Closet Wars" which is now "Top Stylist". In October of 2011 I had the fortunate opportunity to
I started working in the game industry in March 2011 as a Software Developer for CrowdStar Inc. I have worked as a programmer on a game for Facebook, a C++ cross-platform mobile game engine, asset pipelines, and the iOS title "Closet Wars" which is now "Top Stylist". In October of 2011 I had the fortunate opportunity to change disciplines and pick up the systems designer role at CrowdStar.
After CrowdStar I joined the team at Epic! Creations Inc. as a software engineer for the iOS app "Epic! - Books For Kids", a subscription-based ebook service for children ages twelve and under.
Senior Software Engineer @ Full-stack software development From July 2013 to Present (2 years 6 months) San Francisco Bay AreaSoftware Developer @ Developed social games for Facebook and Mobile devices used ActionScrip 3.0, C++, Objective-C, and Ruby.
Worked closely with Systems Designer and UI Designer/Artist to develop user interface for core social game features.
Engineered C++ native client for cross-platform (Android + iOS) mobile games
Developed asset pipeline tools and conventions using
JSFL, Adobe AIR, and bash scripting.
Designed systems/economy for mobile games. From March 2011 to July 2013 (2 years 5 months) Pre-Calculus Teacher @ Substituted for two honors pre-calc teachers for an extended period of time
Worked under an emergency teaching license
Griffith High/Middle School: ISTEP Math and 8th Grade GAP Math Teacher From September 2009 to January 2010 (5 months) Graphics Technician @ I participate in the design and development of multi-media projects. These projects involve 3D modeling/rendering/animation, audio and video production, web design and development, and 2D print media design and production. From February 2008 to December 2008 (11 months) Student Volunteer @ I aided in hosting various events at the SIGGRAPH 2007 Conference. As a student volunteer I had the opportunity to meet and converse with several professionals in the video game industry. From August 2007 to August 2007 (1 month)
Associate of Science, Game and Interactive Media Development; Programming @ Tribeca Flashpoint Media Arts Academy From 2009 to 2011 Bachelor's of Science, Computer Graphics Technology and Mathematics @ Purdue University Calumet From 2003 to 2008 Garret Carstensen is skilled in: Game Development, Flash, ActionScript, Maya, Unreal Engine 3, Video Games, C++, Adobe AIR, JSFL, 3D Studio Max, iOS development, Android Development, Gameplay Systems, Social Games, Android, Mobile Devices, Mobile Games, User Interface
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